Minor cleanups
Rework CCachedRenderData bounds checking
* Is now a warning + more checks
Fix armor UI element being slightly longer than HP UI element
HP and Armor HUD expands to fit 4 digits when necessary
Slightly adjust ammo HUD to fit 9999s comfortably
Default HUD supports showing Clip2 if weapon uses that
* it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc
Try to fix ammo counter being red/orange when having ammo