Make "Invalid detail light id" into a warning
Apparently some HL2 maps have bad LDR detail prop lighting lumps, triggering the bounds check
Improve and fix water shader rendering
* Fixes regression on existing maps that were not using realtime reflections, such as most TF2 maps. They used weird cheap & expensive water blending which is now restored
* For water materials using flowmaps but NOT realtime reflections, we now apply CS:GO's envmap blending like expected. This improves visuals of water on MC:V maps
Also reset reflection/refraction after reflective glass is out of view
Fix newly introduced crashes with ammo HUD
MC:V map icons
htf_ map category
Fixed scaled static props not updating render bounds
* Fixes MC:V static props not rendering sometimes
Fix gravity gun regression in multiplayer
Give more space to secondary ammo display for 4 digits
Slightly adjust default HUD colors
* Slightly darker background, less eye searing text, so it's easier to see on various backgrounds
* All the colors are in ClientScheme.res
Enable weapon selector scrolling with too many weapons to fit on screen
Preview of what it looks like:
https://files.facepunch.com/rubat/2026/March31-2469-FruitfulBelugawhale.mp4