Improve default HUD text scaling at 4K
Fix loading screen size after screen resolution change
DImage applies ANISOTROPIC mag/min filters
Try to make the notification library work with different screen resolutions
* It was overlapping ammo HUD @ 4K, so we make the position use screen % and scale the text with screen height
Apply static prop scale to lighting origin
* No idea if this changes anything, but CS:GO does it, so we will too. Changes IVModelInfo::GetIlluminationPoint
Apply soup based physics scaling
Fixed damage indicator HUD size after resolution change not in-game