Minor changes & cleanups
* CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields
* CBasePlayer - rearranged some private fields
* CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint
* CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input
* Restored mega grav gun armor reduction with hl2_episodic 1
More player and localplayerdata field reordering
More field reshuffling
* Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields)
Make "Unable to load module" give a reason in Windows
Added ProjectedTexture:Get/SetSkipShadowUpdates
Prevent invalid data in spawnmenu lists breaking search
* Such as erroneously setting a weapon entry to a string or something
Restore airboat speedometer thing
Make "ProcessServerInfo failed" kick show a popup
Update dxsuppor.cfg with some changes from HL2
cl_detaildist to 4096
high model & water detail for unknown cards
Fixed r_rootlod with high numbers crashing the game
Update default detailsprite material
* Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading")
Add missing CS:S painting textures