Update default spawnlists a little
* Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently
Fixed Player:Lock and server spawns causing drowning noise
FGD cleanups
* Remove fireballsprite from env_explosion (never did anything)
* Remove coldworld and xbox specific fields from worldspawn
* Remove WaveHeight from func_water_analog
* Remove SetLocatorTargetEntity from player_proxy entity
* Turn some number fields/inputs from strings to floats
Merge recent BoneCache changes from x86-64