Fix primitive object hole assets front/back faces
Change gizmos to use transform
Move terrain shader from front of queue to back for now
Remove stencil writing from terrain depth prepass
Restore original terrain stencil state
Remove holemap
Add debug option to hole shader to see front/back faces
Subinstance culling with degen triangles
Sample terrain height in hole vertex for high res interpolation and discard in fragment if above terrain
Automatically start depth prepass when TerrainHoleRenderer is active