userDayaancancel

454 Commits over 546 Days - 0.03cph!

Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Fix terrain and foliage RenderParams rendering layer mask
2 Days Ago
Include missing distance function in commit
2 Days Ago
Split shaders between stencil hole and overhead map Fix subinstances
2 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
6 Days Ago
Merge from parent
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
6 Days Ago
Merge from main
6 Days Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Merge from heightmap_bake_fix
10 Days Ago
Revert TerrainHeightMap from bad merge
10 Days Ago
Merge from main
10 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
13 Days Ago
Refactor terrain alphamap to packed bools in bytes
15 Days Ago
Fix primitive object hole assets front/back faces Change gizmos to use transform Move terrain shader from front of queue to back for now Remove stencil writing from terrain depth prepass Restore original terrain stencil state Remove holemap Add debug option to hole shader to see front/back faces Subinstance culling with degen triangles Sample terrain height in hole vertex for high res interpolation and discard in fragment if above terrain Automatically start depth prepass when TerrainHoleRenderer is active
17 Days Ago
Merge from parent
17 Days Ago
Merge from terrain_renderer
17 Days Ago
Actually assign culling value in cullingtest
17 Days Ago
Merge from terrain_renderer
17 Days Ago
Merge from main
17 Days Ago
Change culling test to check using map of device ids
17 Days Ago
Add GPU check method on ConVar terrain.cullingtest
17 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
17 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
17 Days Ago
Merge from main
18 Days Ago
Merge from quarry_material_fix
18 Days Ago
Disable terrain blend on quarry material
20 Days Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
25 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
27 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
28 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
29 Days Ago
Merge from main
29 Days Ago
Merge from terrain_renderer (culling ConVar)
29 Days Ago
Make terrain culling ConVar accessible
29 Days Ago
Merge from main
30 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
31 Days Ago
Use RGBA32 for heightmap baking
34 Days Ago
Merge from terrain_culling_uav_fix
34 Days Ago
Merge from main
35 Days Ago
UAV format support check for terrain culling
35 Days Ago
Fix remove default unity terrain check from map render
36 Days Ago
Merge from terrain_renderer
36 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
36 Days Ago
Merge from main
36 Days Ago
Merge from terrain_renderer
36 Days Ago
Merge from main