userDayaancancel

227 Commits over 334 Days - 0.03cph!

2 Days Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
6 Days Ago
Use additive blend and alpha max for heights should solve height blending issues
7 Days Ago
Merge from main
8 Days Ago
Replace all displacement textures with shapes, switch off blending for now, use vertex position to sample displacement instead of instance pos (except of grass case), squash foliage towards centre relative to displacement vector, use quantized vertex colours to attenuate, and rework directional height for better blending.
16 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
20 Days Ago
Merge from foliage_instancing (indirect instancing fix)
20 Days Ago
Merge from main
20 Days Ago
Make foliage instancing compatible with indirect instancing
21 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
22 Days Ago
Merge from main
22 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
30 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
31 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
35 Days Ago
Merge from main
35 Days Ago
Ocean shoreline wetness fix
36 Days Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
40 Days Ago
Merge from foliage_displacement_improvements
40 Days Ago
Merge from main
40 Days Ago
Adjust circle displacement output to make displacement animation less linear
41 Days Ago
Merge from main
41 Days Ago
Instanced terrain cell renderer setup
43 Days Ago
Merge from foliage_instancing
43 Days Ago
Create separate materials for foliage placements/instancing
44 Days Ago
Merge from main
46 Days Ago
Merge from foliage_displacement_improvements
46 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
50 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
51 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
51 Days Ago
Fix wrong blendmode for new displacement clearing
51 Days Ago
Merge from main
52 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
56 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
59 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
2 Months Ago
Remove unused baker prefab
2 Months Ago
Editor GUI tidy up
2 Months Ago
Merge from foliage_transmission_shadowing
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Foliage rebake (encoding fix)
2 Months Ago
Fix encoding issue, remove no longer used shaderglobal
2 Months Ago
Re-encode foliage asset data
2 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
2 Months Ago
Don't pack data to be compatible with vertex compression
2 Months Ago
Reduce material SHDO intensity
2 Months Ago
Merge from main
2 Months Ago
Foliage assets rebake
2 Months Ago
Trim shader options