userDayaancancel

29 Commits over 30 Days - 0.04cph!

4 Days Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
5 Days Ago
Add smoothstep reverse fresnel opacity option
5 Days Ago
Compute foliage placement prototyping
13 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
13 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
16 Days Ago
Ice shader: triplanar normal map correction
16 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
17 Days Ago
Fix emission from being clamped
17 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
18 Days Ago
Remove new detail metallic map from decals to stop errors for now
18 Days Ago
Adjust TOD scattering direction clamp to avoid normalising zero vector (stop NaNs)
19 Days Ago
Added emission fresnel to xmas lights
19 Days Ago
Ice shader: screensize and edge length now factor into tessellation
20 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
20 Days Ago
Merge from main
23 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
24 Days Ago
Ice shader: fix normals
25 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
25 Days Ago
Ice shader tessellation with phong and bezier smoothing options
27 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
30 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
31 Days Ago
Merge from main
31 Days Ago
Update shader GUI
32 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
34 Days Ago
LOD crossfading transitions on Renderer LODs WIP
39 Days Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
40 Days Ago
Merge from main
41 Days Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
44 Days Ago
Add metallic map to detail layer on standard shaders