userDayaancancel

670 Commits over 699 Days - 0.04cph!

Today
Merge from rrp_ore_marker_fix
Today
Fix NaN in vertex lighting causing crash
Today
Fix BillboardLight-RRP addtional lights in vertex lighting path
Yesterday
Disable duplicate main camera in test scene
Yesterday
Merge from livestock_shader_review
Yesterday
Merge from depth_egg_fix
Yesterday
Merge from rrp_ore_marker_fix
Yesterday
Add RRP path for flare shader using correct light buffers
Yesterday
Merge from main
Yesterday
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
5 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
5 Days Ago
Merge from main
5 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
5 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
6 Days Ago
Fix decals on RRP->BIRP toggle
6 Days Ago
Comment out clouds debug log
6 Days Ago
Merge from main
6 Days Ago
Refraction viewmodel particles fix
6 Days Ago
Fix depth not being cleared correctly during hole pass
6 Days Ago
Merge from main
7 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
7 Days Ago
Restore foliage SHDO in RRP
8 Days Ago
Adjust UI inventory blur to use new grabpasses
8 Days Ago
Merge from main
8 Days Ago
Remove downsampling from explosion overlay
8 Days Ago
Merge from main
8 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
8 Days Ago
Reduce sampling loop by pixel distance factor already in use
9 Days Ago
Snap cold overlay to zero to fix lingering post effect
12 Days Ago
Merge from rrp_ui_grabpass
12 Days Ago
Merge from main
12 Days Ago
Use GetTemporaryRT for UI blur capture
12 Days Ago
Add profile markers and fix blur darkening
12 Days Ago
Fix fullscreenSkinViewer background
12 Days Ago
Merge from rrp_explosion_overlay_fix
12 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
12 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
12 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
13 Days Ago
Merge from landmine_postfx_rrp_fix
13 Days Ago
Fix landmine RRP post effect lingering bug
13 Days Ago
Merge from main
13 Days Ago
Fix landmine RRP post effect lingering bug
15 Days Ago
Fix debug collider shader only drawing one pass
16 Days Ago
Fix dark paintable window in RRP
19 Days Ago
Merge from render_pipeline_testing
19 Days Ago
Merge from main
19 Days Ago
Merge from coveragequery_nre_frame_fix
19 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
20 Days Ago
Add bloom low filter option in uber
20 Days Ago
Implement OutlineRendererFeature