userDayaancancel

413 Commits over 516 Days - 0.03cph!

2 Days Ago
Merge from terrain_culling_uav_fix
2 Days Ago
Merge from main
3 Days Ago
UAV format support check for terrain culling
3 Days Ago
Fix remove default unity terrain check from map render
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
4 Days Ago
Merge from main
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
5 Days Ago
Fix terrain quality remapping
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Merge from main
5 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
5 Days Ago
Merge from main
5 Days Ago
Add padding to int params
5 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Codegen
9 Days Ago
Make terrain ConVar developer only
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Merge from main
10 Days Ago
Bring back terrain margins for collision with geoclip terrain
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Add min radius for terrain culling
10 Days Ago
Improve culling shadow bounds check accuracy and performance
10 Days Ago
Merge from terrain_renderer
11 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
11 Days Ago
Merge from main
11 Days Ago
Clamp uv for min/max height sampling
11 Days Ago
Merge from terrain_renderer
11 Days Ago
Merge from main
11 Days Ago
Fix building terrain check
11 Days Ago
Merge from terrain_renderer
11 Days Ago
Merge from main
11 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
11 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
11 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
12 Days Ago
Merge from main
12 Days Ago
Fix LOD extents validation, causing rendering issues.
12 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
13 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
16 Days Ago
Fix NREs in terrain commands
16 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
18 Days Ago
Replace changed settings assets with main
18 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
18 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
18 Days Ago
Fix error from changing quality when terrain buffers have not been created
19 Days Ago
Fix height sample double scaling