userDayaancancel

210 Commits over 273 Days - 0.03cph!

Yesterday
Merge from foliage_displacement_improvements
Yesterday
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
5 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
7 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
7 Days Ago
Fix wrong blendmode for new displacement clearing
7 Days Ago
Merge from main
7 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
12 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
14 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
19 Days Ago
Remove unused baker prefab
19 Days Ago
Editor GUI tidy up
24 Days Ago
Merge from foliage_transmission_shadowing
24 Days Ago
Merge from main
24 Days Ago
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24 Days Ago
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24 Days Ago
Merge from foliage_transmission_shadowing
24 Days Ago
Foliage rebake (encoding fix)
24 Days Ago
Fix encoding issue, remove no longer used shaderglobal
26 Days Ago
Merge from foliage_transmission_shadowing
26 Days Ago
Re-encode foliage asset data
26 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
27 Days Ago
Don't pack data to be compatible with vertex compression
28 Days Ago
Merge from foliage_transmission_shadowing
28 Days Ago
Reduce material SHDO intensity
28 Days Ago
Merge from main
28 Days Ago
Foliage assets rebake
28 Days Ago
Trim shader options
31 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
31 Days Ago
bake revert
31 Days Ago
Merge from main
31 Days Ago
31 Days Ago
Merge from main
31 Days Ago
Use SetTextureEx, handle camera struct better
31 Days Ago
Merge from main
31 Days Ago
Use selectable texcoords to fix vertex stream issues in build
33 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
33 Days Ago
Remove some baked grass left over
34 Days Ago
Merge from foliage_transmission_shadowing
34 Days Ago
Remove debug code
34 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
34 Days Ago
Merge from main
35 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
40 Days Ago
Merge from main
40 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
40 Days Ago
Foliage assets rebake
40 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
41 Days Ago
Push editor script
41 Days Ago
Merge from main