145 Commits over 212 Days - 0.03cph!
Upgrade fbx exporter for exposed export options API
Simple AO baker implementation
Capsule SDF setup for shadowing foliage out of shadow range
Decrease cell size, increase cells per compute
Fix error in toggling between instancing on/off
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
Merge from foliage_instancing
Set placement population as structured buffer
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
Merge from foliage_instancing
Set constant for max refresh distance for now
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
Handle foliage grid in tutorial island
Merge from foliage_instancing
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
Add quality parameter for density falloff
Turn off mip streaming on foliage textures
Merge from foliage_instancing
Handle when camera is in cells that are still processing
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
Merge from foliage_instancing
Remove unneeded buffer flag
Fix alignment issues with indirect args on different devices
Merge from foliage_instancing
Correct invalidation offset calculation error
Fix spawn issues by stopping invalidation while still computing cells
Merge from foliage_instancing
Clear placement list on destroy
Handle when no foliage placements are created
Merge from foliage_instancing
Add check for AsyncGPUReadback support
Fix on destroy issue with foliage grid
Merge from foliage_instancing
Also fix invalidate cell blocks step for negative coords
Fix compute cell block issues when using negative coords
Merge from foliage_instancing
Fix burst compile error, change position xz to floats to fix issues on larger maps
Merge from foliage_instancing
Fix compile issue, correct instanceID for vulkan
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate