userDayaancancel

145 Commits over 212 Days - 0.03cph!

5 Days Ago
Upgrade fbx exporter for exposed export options API
6 Days Ago
Simple AO baker implementation
7 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
7 Days Ago
Decrease cell size, increase cells per compute
12 Days Ago
Fix error in toggling between instancing on/off
12 Days Ago
Merge from main
13 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
14 Days Ago
Merge from foliage_instancing
14 Days Ago
Set placement population as structured buffer
14 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
15 Days Ago
Merge from foliage_instancing
15 Days Ago
Set constant for max refresh distance for now
15 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
18 Days Ago
Handle foliage grid in tutorial island
19 Days Ago
Merge from foliage_instancing
19 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
19 Days Ago
Add quality parameter for density falloff
19 Days Ago
Turn off mip streaming on foliage textures
19 Days Ago
Merge from main
19 Days Ago
Switch back to heightmap
20 Days Ago
Merge from foliage_instancing
20 Days Ago
Fix culling edge case
20 Days Ago
Handle when camera is in cells that are still processing
21 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
25 Days Ago
Merge from main
26 Days Ago
Merge from foliage_instancing
26 Days Ago
Remove unneeded buffer flag
26 Days Ago
Fix alignment issues with indirect args on different devices
27 Days Ago
Merge from foliage_instancing
27 Days Ago
Correct invalidation offset calculation error
28 Days Ago
Fix spawn issues by stopping invalidation while still computing cells
28 Days Ago
Merge from foliage_instancing
28 Days Ago
Clear placement list on destroy
28 Days Ago
Handle when no foliage placements are created
29 Days Ago
Merge from foliage_instancing
29 Days Ago
Add check for AsyncGPUReadback support
29 Days Ago
Merge from main
29 Days Ago
Fix on destroy issue with foliage grid
29 Days Ago
Merge from foliage_instancing
29 Days Ago
Remove unused variables
29 Days Ago
Also fix invalidate cell blocks step for negative coords
29 Days Ago
Fix compute cell block issues when using negative coords
32 Days Ago
Merge from foliage_instancing
32 Days Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
32 Days Ago
Merge from foliage_instancing
32 Days Ago
Fix compile issue, correct instanceID for vulkan
32 Days Ago
Merge from main
33 Days Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
33 Days Ago
Merge from main
33 Days Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate