Further improvements to debug.drawcolliders
- devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture
- All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on
- Added convars to optionally hide triggers / prevent building volumes
https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4