Merged Pull Requests
* Added env_detail_controller to FGD
* Micro optimizations for Thruster effects
* Added math.sign
* string.ToColor can now accept inputs without alpha channel
Swap colors in snd_show, add SV/CL prefix
Implement fade time stuff for multiplayer client prop => ragdoll gibs
* Also fixes them not being cleaned up on map cleanup
Pull Req: Minor changes to prop_effect rendering (Community Contr)
Added a safeguard when unable to allocate memory for map lighting