Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend
Hammer tweaks & fixes
* Prevent spam about missing $spriteFrame
* Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material
* Make env_sprite placeholder box different color from env_sprite_clientside
* Sprite helpers inherit entity color, so env_sprite's show correct color
Fixed Hammer carve wiping all overlay faces, even if they are not carved
* Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)