Reduce flickering of view mode selectors in Hammer
Add safeguard to hitbox getter
Hammer tweaks
* info_particle_system uses its effect_name in entity report
* Adjust Map Information dialog
* Make Map error and Entity report dialogs wider
SMG1 grenade and RPG rockets no longer hit health kit bounding boxes
* Was previously done to Crossbow bolts only, but these 2 also suffer from this
* Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects
Implement health pred changes from TF2 SDK
* Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health
Print a warning if render.Capture(Pixels) fails to alloc memory
Added "Portal Viz Width" option to Hammer 3D settings
* Changes how thick "Load Portal File" lines are. Default is 2.
Merged Pull Requests + Minor cleanups
* Changing a single quote to a double quote
* Micro optimizations for gmod_light
* TTT: Add check for if GetHeadshotMultiplier exists on carried weapon