Switch texture memory debug vars to uint64
Make our Shotgun use sk_plr_num_shotgun_pellets
* HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire.
Fixed an NPE crash with DebugDrawPhysCollide
Unblock dsp_volume and remove its FCVAR_ARCHIVE
* Apparently it is set by the soundscape system, so makes no sense to save it to disk
Fixed an issue with bone follower physics object management
Lets try have Sandbox strip all weapons on spawn
* it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones.
Make Player's MaxArmor save across level transitions