Narrow down PhysObj:SetMass input checks to prevent crashes
Hopefully fixed clientside CGrabController crash
Turn sound system error console messages into warnings
Use 64bit sample counters for audio system
* This is a change from CS:GO to not need to reset the system to work around the 32bit int limits
Add fallback for tree_deciduous_cards_01_darker
Minor adjustment to CBaseCombatCharacter::Weapon_Switch
* Call OnChangeActiveWeapon
Fixed freezes and crashes due to losing audio device (Windows)
Minor tweaks
* Some sanity checks in datacache
* Make dsp_reload a cheat
* Log snd_restart to console