55 Minutes Ago
Narrow down PhysObj:SetMass input checks to prevent crashes Hopefully fixed clientside CGrabController crash Turn sound system error console messages into warnings Use 64bit sample counters for audio system * This is a change from CS:GO to not need to reset the system to work around the 32bit int limits Add fallback for tree_deciduous_cards_01_darker Minor adjustment to CBaseCombatCharacter::Weapon_Switch * Call OnChangeActiveWeapon Fixed freezes and crashes due to losing audio device (Windows) Minor tweaks * Some sanity checks in datacache * Make dsp_reload a cheat * Log snd_restart to console