optimised world models for mp5, double barrel shotgun and both youtooz figurines
all were on the rigged setup - skinned meshes and bone hierarchies that do nothing once dropped.
- Skinned meshes: 24 -> 0
- bones: 16 -> 0
- Prefab SkinnedMeshRenderers: 14 -> 0
- LOD0 renderers: 7 -> 4
- Meshes: 25 -> 13
also stripped exported tangents/binormals from these plus w_diverak47 (unity recalculates them on import) and cleared the leftover import settings on the fbxs: FBX size 3.55MB -> 1.74MB (-51%).