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1,222 Commits over 4,018 Days - 0.01cph!

12 Days Ago
blockout finalisation
13 Days Ago
aztec rifle blockout progress
15 Days Ago
included gemstone material setup
15 Days Ago
4k textures and material for discord trophy
15 Days Ago
discord trophy tweaks to texture sizes and mesh scale
15 Days Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
15 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
19 Days Ago
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20 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
25 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
25 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
25 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
25 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
26 Days Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
28 Days Ago
initial texturing pass on the radiation dart viewmodel
32 Days Ago
texture resizing
32 Days Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
33 Days Ago
added wood dart to viewmodel projectile and worldmodel setup etc
33 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
34 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
35 Days Ago
default dart v_ model material and textures
35 Days Ago
incapacitate and scatter dart icons
35 Days Ago
incapitate worldmodel, LODs and prefab.
35 Days Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
35 Days Ago
sunkenknife 4k textures and material
35 Days Ago
update manifest for icon
35 Days Ago
viewmodel prefab setup
35 Days Ago
adjusted sunken knife icon updated prefabs
35 Days Ago
missing files
36 Days Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
36 Days Ago
renamed dart b -> scatter dart world model/lods
36 Days Ago
dart type b materials and textures
41 Days Ago
adjusted fbx import settings
42 Days Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
42 Days Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
43 Days Ago
blowpipe world model Lods and prefab update
46 Days Ago
fix some material issues with blowpipe
46 Days Ago
blowpipe icon and hookup
47 Days Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
47 Days Ago
updated cull distance
47 Days Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
47 Days Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
48 Days Ago
harvesting tea world models / lods icon and icon hookup
48 Days Ago
blowpipe texture progress
49 Days Ago
missing .mat because plastic is plastic
49 Days Ago
cinematic texture sets / materials for media content
49 Days Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
50 Days Ago
resized textures
50 Days Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
50 Days Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector