1,234 Commits over 4,018 Days - 0.01cph!
fixed radiation dart feathers clipping through the hand
- update to fbx
boat building platform grey box
removed unnecessary private files.
fixed metallic affecting ao darkening
updated radiation dart icon
jungle AR world model and lods
mag separate exported to _mag.fbx files respectively
4k cinematic jungle ar materials and textures
Jungle AR rifle viemodel mesh adjustments and materials /textures
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx
added normal and ao maps for base materials.
aztec rifle blockout progress
included gemstone material setup
4k textures and material for discord trophy
discord trophy tweaks to texture sizes and mesh scale
discord trophy prefab setup
icon, .worldmodel, .item, _deployed prefabs.
item description and some scripts will need to be checked
d trophy
world model/lods, material and textures. intial .worldmodel prefab setup
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squeaky boi
viewmodel and world model / LODs / Material and Textures
prefab setup + sounds - will need checking over
added effects game object in prefab
copied similar lights from duo sub and tweaked values
Rover Sub
LODs, Col, and GIBs
materials and textures
setup propellers individually to be controlled via code
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
final dart
radiation dart
viewmodel and worldmodel
viewmodel and other prefabs updated including new icon
initial texturing pass on the radiation dart viewmodel
obsidian tool viewmodel and worldmodel
added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel
hooked everything up
added wood dart to viewmodel
projectile and worldmodel setup etc
blowpipe ammo update
updated ammo projecticles for scatter and incapacitate darts
updated icons, updated .item and other ammo specific prefabs
cleaned up folders of unnecessary prefabs
blowpipe fix - added everything back so blowpipe still works
birodart still exists until incapacitate dart is properly implemented
default dart v_ model
material and textures
incapacitate and scatter dart icons
incapitate worldmodel, LODs and prefab.
adjusted sunken knife icon to same position of combat knife for consistency
plugged in viewmodel so it's all working
sunkenknife 4k textures and material
adjusted sunken knife icon
updated prefabs
renamed biro dart fbx -> incapacitate dart (i broke everything with this)
updated already existing incapacitate dart prefab
renamed materials for consistency
renamed dart b -> scatter dart
world model/lods
dart type b
materials and textures
adjusted fbx import settings
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
blowpipe world model
Lods and prefab update
fix some material issues with blowpipe