userPilgrimcancel

1,085 Commits over 3,744 Days - 0.01cph!

2 Days Ago
improved visuals of the glass on the DPV altered texture and materials
2 Days Ago
mat change
3 Days Ago
small ocean wreck buoy initial prefab setup LODs
3 Days Ago
LODs prefab update
4 Days Ago
Ocean Wreck Buoy LODs
4 Days Ago
merge from main
5 Days Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
6 Days Ago
ocean wreck buoy update
25 Days Ago
washing line fbx fix 1.5m/3m
26 Days Ago
blockout update
30 Days Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
31 Days Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
31 Days Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
31 Days Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
31 Days Ago
blackbin model gap fix + rotation fix
31 Days Ago
.mat missing fix
31 Days Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
38 Days Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
44 Days Ago
sb toolcupboard progress initial prefab, textures and materials
53 Days Ago
vendor turret prefab - model, lods, materials and basic prefab setup
58 Days Ago
seismic detector model, materials and lods with basic prefab setup
2 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Months Ago
jackhammer new material and textures
2 Months Ago
improved collider of pooltable added dartboard
2 Months Ago
ball prefab adjustments
2 Months Ago
prefab updates
2 Months Ago
ball prefab update
2 Months Ago
update
2 Months Ago
pooltable asset, textures and materials and balls
3 Months Ago
improved sks shader settings and textures to improve shading of the sks
3 Months Ago
added 4k textures and materials for blunderbuss
3 Months Ago
some adjustments
3 Months Ago
blunderbuss world model and lods initial prefab setup
3 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
3 Months Ago
A bunch of texture sets variations for unicycle frenzy
3 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
3 Months Ago
4k sks texture sets and materials
3 Months Ago
updated textures for legacy crate
3 Months Ago
legacy crate model, lods and gibs materials and textures
3 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
4 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
4 Months Ago
updated sks mesh
4 Months Ago
sks texture updates
4 Months Ago
updated santa beard to use the newer burlap sack world model when dropped
4 Months Ago
Fix rotations for Bradley and Heli crates
4 Months Ago
Sks update - removed unnecessary files (test mat & obj)
4 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
4 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
4 Months Ago
fix for elite loot crate missing its bottom face
4 Months Ago
some more testing