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1,292 Commits over 4,109 Days - 0.01cph!

28 Days Ago
4k materials/textures for deployable anchor
28 Days Ago
added detail map to enhance deployable anchor material
28 Days Ago
texture optimisations
28 Days Ago
gibs and collision setup for deployable anchor texture update
28 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
30 Days Ago
texture update
31 Days Ago
deployable anchor update
32 Days Ago
some more progress on the manual anchor
32 Days Ago
.mat changes
32 Days Ago
manual anchor fbx update and some priliminary texture/material work
46 Days Ago
removed old bullet_container folder and contents as it's no longer needed
46 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
49 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
49 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
49 Days Ago
small bullet container B variant
49 Days Ago
updated orientations of matresses added collision for each.
49 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
50 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
50 Days Ago
actaully commit the .mat
50 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
51 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
51 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
51 Days Ago
udpated potato crate to use relief mapping
51 Days Ago
ammo and food updates
56 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
56 Days Ago
added new spoiled produce model, lods and textures updated prefab
56 Days Ago
missed some files
56 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
56 Days Ago
merge from naval
56 Days Ago
merge from main
58 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
58 Days Ago
arrowbucket c variant
59 Days Ago
missing .mat file
59 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
2 Months Ago
bucket variation blockouts with potato and apple variants
2 Months Ago
frame mat
2 Months Ago
large sail blockout mesh update
2 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
2 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
2 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
2 Months Ago
texture resize + optimisation
2 Months Ago
bee catapult bomb basic prefab setup LODs
2 Months Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
2 Months Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
2 Months Ago
updated import defaults of mattress
2 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
2 Months Ago
old single mattress prop blockout collision and initial prefab setup
2 Months Ago
arrow ammo bucket blockout
2 Months Ago
outboard motor blockout update