1,092 Commits over 4,383 Days - 0.01cph!
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models.
each lod0 is cheaper than burlap sack
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack.
each LOD0 is cheaper than burlap sack, some by a considerable amount.
optimized bandages worldmodel LOD0, now cheaper than burlap sack
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
landmine worldmodel LOD0 cheaper than burlap sack LOD0
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun.
it is now fixed.
setup proper world models for:
small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor
custom mesh for aerial, collapsed.
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
small spike trap now uses world model instead of burlap sack
landmine now uses a proper worldmodel instead of burlap sack
hooked .item up.
added worldmodels for floor spikes trap and tin can alarm
hooked up .worldmodel to .item for each.
now drop instead of using burlap sacks.
workbench upgrade world models
each workbench upgrade item has its own world model now instead of a burlap sack
in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
elite, bradley and large wooden crate + variants now all have gibs.
greatly improved the gibs on the basic crate and the visuals.
scaled masterkey in source, now proper size and rotation.
zero'd out the .worldmodel prefab.
single shot gun trap world model + lods
hooked up to .item
texture resizing and optimisation
added world model+lods for door key
added worldmodel prefab, hooked up to door_key.item
now throws an actual door key instead of burlap sack
forgot world model prefab
fog machine now has a proper world model
updated .item prefab
updated fog machine lods
added bobber.worldmodel
fishing tackle now references proper worldmodel instead of burlap sack
netting now has a proper world model and lods.
bandages now drop correct bandage model that closely resembles icon.
fixed leaking emissive on mini fridge for gibs.
created gib material for minifridge but disabled emissive and ao
now looks like lights turn off when mini fridge is destroyed instead of staying on.
auto turret now has only 1 LOD component instead of 3.
original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component)
they both now cull at the same distance.
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
fixed cables on powerlines poles with a new dangling position.
the old once took the steps into consideration. No longer feasible by default.
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
adjusted satellite crate lod transition distances so they dont cull too quickly
added sleeping bag world model and lods
updated .item prefab to reference world model
now drops a rolled up sleeping bag instead of a burlap sack
added ladder world model and lods and .worldmodel prefab
hooked up world model to .item
now drops an actual ladder instead of burlap sack.
added satellite icon for death screen
hooked up to .entity prefab information script
added corn world model (not corn seeds)
hooked up .worldmodel to .item prefab
now drops corn instead of a burlap sack
missed small shark material
added small shark world model and lods based of shark.
updated small shark .item to properly reference worldmodel.
now drops a small shark instead of burlap sack, in line with other fish.
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
added pressure gauge to gearbox asset so theres some visual feedback for players
added postit note to dartboard - updated textures and prefab