1,200 Commits over 4,079 Days - 0.01cph!
    
    
    
        
            
            
            
                
                mini fridge deployable test 
folder setup
                
                
                
                
             
         
        
            
            
            
                
                added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
                
                
                
                
             
         
        
            
            
            
                
                added gibs for the boat building platform and correct referenced them in .deployed prefab. 
fixed shading issues on platform
                
                
                
                
             
         
        
            
            
            
                
                updated anchor.deployed to now properly reference anchor gibs
                
                
                
                
             
         
        
            
            
            
                
                binoculars refresh
world model/LODS (might need tweaking) and viewmodel 
materials and textures
                
                
                
                
             
         
        
        
            
            
            
                
                model refresh for the medical syringe 
textures and material 
(new folder - kept old so can be replaced)
                
                
                
                
             
         
        
            
            
            
                
                commit _b material for platform
                
                
                
                
             
         
        
            
            
            
                
                boat building platform 
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
                
                
                
                
             
         
        
            
            
            
                
                blueprint fragment backface fix 
blueprint world model fix (changed to optimized LOD components)
                
                
                
                
             
         
        
            
            
            
                
                boat building station collision mesh + prefab update
                
                
                
                
             
         
        
            
            
            
                
                boat building station lods
                
                
                
                
             
         
        
            
            
            
                
                converted bed diffuse and metallness to albedo and specular workflow
updated bed import defaults to point to Bed Spec material
retained old material/texture setup just incase we revert
                
                
                
                
             
         
        
            
            
            
                
                improvements to hmlmg world model uvs 
set import defaults for world model, bullet and ammobox to include materials automatically
                
                
                
                
             
         
        
            
            
            
                
                basic and advanced blueprint world models
                
                
                
                
                    
    
        
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                added detail map to enhance deployable anchor material
                
                
                
                
             
         
        
        
            
            
            
                
                gibs and collision setup for deployable anchor
texture update
                
                
                
                
             
         
        
            
            
            
                
                Deployable anchor
merged mesh together into 1 object,
LODs
                
                
                
                
             
         
        
        
        
            
            
            
                
                some more progress on the manual anchor
                
                
                
                
             
         
        
        
            
            
            
                
                manual anchor fbx update and some priliminary texture/material work
                
                
                
                
             
         
        
            
            
            
                
                removed old bullet_container folder and contents as it's no longer needed
                
                
                
                
             
         
        
            
            
            
                
                hanging fish LODs complete for 3 variants. prefabs updated
                
                
                
                
             
         
        
            
            
            
                
                hanging fish 
baked down salmon, trout and catfish 
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
                
                
                
                
             
         
        
            
            
            
                
                updated collision and prefabs of arrowbucket c and small bullet container b
                
                
                
                
             
         
        
            
            
            
                
                small bullet container B variant
                
                
                
                
             
         
        
            
            
            
                
                updated orientations of matresses 
added collision for each.
                
                
                
                
             
         
        
            
            
            
                
                lods for old single mattresses 1/2/3 
updated prefabs (need to add collision) 
updated materials.
                
                
                
                
             
         
        
            
            
            
                
                old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
                
                
                
                
             
         
        
        
            
            
            
                
                updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
                
                
                
                
             
         
        
            
            
            
                
                updated spoiled produce model to include mesh backface to prevent any exploits. 
updated material 
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
                
                
                
                
             
         
        
            
            
            
                
                fixed spoiled produce.mat not correctly setting rendering mode to Cutour
                
                
                
                
             
         
        
            
            
            
                
                udpated potato crate to use relief mapping
                
                
                
                
             
         
        
        
            
            
            
                
                updated small bullet container 
now has lods - uses MeshLod
Reduced texture sizes
                
                
                
                
             
         
        
            
            
            
                
                added new spoiled produce model, lods and textures
updated prefab
                
                
                
                
             
         
        
        
            
            
            
                
                shotgun ammo crate and rifle ammo crates 
prefabs, lods and collision 
now using the relief mapping technique
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-exported all food containers and ammo containers to now have lods and proper materials 
optimised lods to use mesh lods