1,754 Commits over 4,475 Days - 0.02cph!
Put hackweek_project_outpost on Aux3 again
Dress the hub, keep players to its yard and deploy from the manhole
Put extraction balloons clear of trees, and stop them crushing raiders
Count the safe pocket as carried, and clear the map after a raid
Guard monuments by tier, with weaker factions under the scientists
Put hackweek_project_outpost on Aux3 again
Give each team an Outpost of its own out at sea
Add a copy of Outpost that can be spawned out at sea, as a spike
Make the hub Outpost by name and wake players who arrive in it
Offer hub unlocks and upgrades in the game's own use menu
Ease the body round to a run in the shoulder camera
Merge main into hackweek_project_outpost
Put main and hackweek_project_outpost on Aux3
Send a team into a raid together when its leader sets out
Keep the ways into a raid clear of whatever goes for players
Have backpacks set the size of the inventory and the safe pocket
Charge wood, stone and metal for what the hub unlocks
Make paying towards a hub unlock take a held key
Mark extraction balloons on the map with a timer and close them in turn
Keep what players carry between sessions, at stake once they deploy
Give the safe pocket a place of its own on the inventory screen
Halve the main inventory on the extraction map
Keep players who are not in a raid inside Outpost
Give items a scrap value and show what loot is worth
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Show the safe pocket while the stash is open
Work the grass out before the loading screen lifts
Bring dead players straight back to the hub
Bring deploying players up on the tunnel hatch
Let players pay towards an unlock a part at a time
Show more of what happened in a raid on its summary
Show a raid summary page when a raid ends
Stop players deploying while they are crafting
Give the shoulder camera its own, narrower field of view
Move players in and out of a raid behind the loading screen
Show the safe pocket beside whatever is being looted
Show a lift-off countdown near a lit extraction balloon
Stop raid fights making players hostile at the hub
Keep sleeping bags, beds and beach towels out of extraction
Turn the extraction hub and shoulder camera on by default
Add a server setting that keeps everyone in the shoulder camera
Turn Outpost into the extraction hub with a stash, unlocks and saves
Put Outpost on the extraction map
Add enemies, a countdown and burner-lit balloons to extraction raids
Fill the extraction map with more monuments
Bank extracted loot in a stash and drop raiders in at raid start
Add a 3k procedural map scene for extraction raids
Add extraction raids with hot air balloon extraction points
Slide when a sprint is ducked in the shoulder camera
Show a reload bar beside the weapon in the shoulder camera
Add free run, free look, camera weight and a throw arc to the shoulder camera