userPilgrimcancel

1,010 Commits over 4,322 Days - 0.01cph!

3 Hours Ago
made clan map more like paper with the limited shader functionality
5 Hours Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
Yesterday
satellite model + textures and materials uv2 with composite ao baked
7 Days Ago
satellite blockout progress
7 Days Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
7 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
13 Days Ago
pooltable new mesh - texture wip
16 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
21 Days Ago
added dartboard new model, lods and gibs added icon
34 Days Ago
supermarket freezer texture wip
50 Days Ago
fixes for surplus and reinfored upgrade icons
52 Days Ago
missing .meta files that didnt show up
52 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
57 Days Ago
supermarket freezer blockout
57 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
58 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
58 Days Ago
missing .mat
59 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
59 Days Ago
renamed mortar materials to match new naming conventions
59 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
59 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
59 Days Ago
adjusted surplus upgrde position
2 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Months Ago
forgot to commit empty filler prefabs
2 Months Ago
added empty states for tier 3 like tier 1 & 2
2 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
2 Months Ago
fixed missing mesh in prefab
2 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
2 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
2 Months Ago
fixed positions for visuals
2 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
2 Months Ago
update manifest
2 Months Ago
updated protorype icon and .item prefab to link to proper icon now
2 Months Ago
update manifest
2 Months Ago
added defensive upgrade icon
2 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
2 Months Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
2 Months Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
2 Months Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
2 Months Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
2 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
2 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
2 Months Ago
add engineer reinforced upgrades
2 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
2 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
2 Months Ago
updted upgrade placements for engineer and workbench tier 1
2 Months Ago
engineer table stripped - updated
2 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
3 Months Ago
same again
3 Months Ago
removed unnecessary files