userPilgrimcancel

1,092 Commits over 4,383 Days - 0.01cph!

1 Hour Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
2 Hours Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
5 Hours Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
5 Hours Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
5 Hours Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
5 Hours Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
6 Hours Ago
some value adjustments
6 Hours Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
6 Hours Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
Today
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
Today
missed items
Today
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
Today
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
Yesterday
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
Yesterday
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
Yesterday
small spike trap now uses world model instead of burlap sack
Yesterday
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
Yesterday
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
Yesterday
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
Yesterday
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
Yesterday
merge from main
Yesterday
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Days Ago
single shot gun trap world model + lods hooked up to .item
2 Days Ago
texture resizing and optimisation
2 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
2 Days Ago
forgot world model prefab
2 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
2 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
2 Days Ago
netting now has a proper world model and lods.
2 Days Ago
bandages now drop correct bandage model that closely resembles icon.
2 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
2 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
3 Days Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
3 Days Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
3 Days Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
3 Days Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
3 Days Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
3 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
3 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
3 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
3 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
3 Days Ago
missed small shark material
3 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
4 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
5 Days Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
5 Days Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
5 Days Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
6 Days Ago
ao optimization
6 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
6 Days Ago
added postit note to dartboard - updated textures and prefab