userPilgrimcancel

1,238 Commits over 4,048 Days - 0.01cph!

Today
large sail blockout
Today
update to small sail blockout
Yesterday
small sails deployable blockout and preliminary blendshape work for testing
5 Days Ago
flaregun blockout
14 Days Ago
fixed radiation dart feathers clipping through the hand - update to fbx
14 Days Ago
missing files
14 Days Ago
station blockout update
15 Days Ago
boat building platform grey box
15 Days Ago
removed unnecessary private files. fixed metallic affecting ao darkening
16 Days Ago
updated jungle ar icon
19 Days Ago
updated radiation dart icon
20 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
21 Days Ago
4k cinematic jungle ar materials and textures
21 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
26 Days Ago
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx added normal and ao maps for base materials.
40 Days Ago
blockout finalisation
42 Days Ago
aztec rifle blockout progress
43 Days Ago
included gemstone material setup
44 Days Ago
4k textures and material for discord trophy
44 Days Ago
discord trophy tweaks to texture sizes and mesh scale
44 Days Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
44 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
48 Days Ago
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48 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
53 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
53 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
53 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
54 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
54 Days Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
56 Days Ago
initial texturing pass on the radiation dart viewmodel
2 Months Ago
texture resizing
2 Months Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
2 Months Ago
added wood dart to viewmodel projectile and worldmodel setup etc
2 Months Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
2 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
2 Months Ago
default dart v_ model material and textures
2 Months Ago
incapacitate and scatter dart icons
2 Months Ago
incapitate worldmodel, LODs and prefab.
2 Months Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
2 Months Ago
sunkenknife 4k textures and material
2 Months Ago
update manifest for icon
2 Months Ago
viewmodel prefab setup
2 Months Ago
adjusted sunken knife icon updated prefabs
2 Months Ago
missing files
2 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
2 Months Ago
renamed dart b -> scatter dart world model/lods
2 Months Ago
dart type b materials and textures
2 Months Ago
adjusted fbx import settings
2 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures