userPilgrimcancel

1,754 Commits over 4,475 Days - 0.02cph!

1 Hour Ago
Put hackweek_project_outpost on Aux3 again
1 Hour Ago
Dress the hub, keep players to its yard and deploy from the manhole
1 Hour Ago
Put extraction balloons clear of trees, and stop them crushing raiders
1 Hour Ago
Count the safe pocket as carried, and clear the map after a raid
5 Hours Ago
Guard monuments by tier, with weaker factions under the scientists
Today
Put hackweek_project_outpost on Aux3 again
Today
Give each team an Outpost of its own out at sea
Today
Add a copy of Outpost that can be spawned out at sea, as a spike
Today
Make the hub Outpost by name and wake players who arrive in it
Today
Offer hub unlocks and upgrades in the game's own use menu
Today
Ease the body round to a run in the shoulder camera
Today
Merge main into hackweek_project_outpost
Today
Put main and hackweek_project_outpost on Aux3
Today
Send a team into a raid together when its leader sets out
Today
Keep the ways into a raid clear of whatever goes for players
Today
Have backpacks set the size of the inventory and the safe pocket
Today
Charge wood, stone and metal for what the hub unlocks
Today
Make paying towards a hub unlock take a held key
Today
Mark extraction balloons on the map with a timer and close them in turn
Yesterday
Keep what players carry between sessions, at stake once they deploy
Yesterday
Give the safe pocket a place of its own on the inventory screen
Yesterday
Halve the main inventory on the extraction map
Yesterday
Keep players who are not in a raid inside Outpost
Yesterday
Give items a scrap value and show what loot is worth
Yesterday
Show the safe pocket while the stash is open
Yesterday
Work the grass out before the loading screen lifts
Yesterday
Bring dead players straight back to the hub
Yesterday
Bring deploying players up on the tunnel hatch
Yesterday
Let players pay towards an unlock a part at a time
Yesterday
Show more of what happened in a raid on its summary
Yesterday
Show a raid summary page when a raid ends
Yesterday
Stop players deploying while they are crafting
Yesterday
Give the shoulder camera its own, narrower field of view
Yesterday
Move players in and out of a raid behind the loading screen
Yesterday
Show the safe pocket beside whatever is being looted
Yesterday
Show a lift-off countdown near a lit extraction balloon
Yesterday
Stop raid fights making players hostile at the hub
Yesterday
Keep sleeping bags, beds and beach towels out of extraction
Yesterday
Turn the extraction hub and shoulder camera on by default
Yesterday
Add a server setting that keeps everyone in the shoulder camera
Yesterday
Turn Outpost into the extraction hub with a stash, unlocks and saves
Yesterday
Put Outpost on the extraction map
2 Days Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
2 Days Ago
Fill the extraction map with more monuments
2 Days Ago
Bank extracted loot in a stash and drop raiders in at raid start
2 Days Ago
Add a 3k procedural map scene for extraction raids
2 Days Ago
Add extraction raids with hot air balloon extraction points
2 Days Ago
Slide when a sprint is ducked in the shoulder camera
2 Days Ago
Show a reload bar beside the weapon in the shoulder camera
2 Days Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera