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1,023 Commits over 4,352 Days - 0.01cph!

Today
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Yesterday
texture optimisation
Yesterday
wooden crate 2 lods and gibs
Yesterday
crate texture update
2 Days Ago
texture update to wooden crate 2
2 Days Ago
remaining items
2 Days Ago
elite crate and wooden crate 2
10 Days Ago
removal of unused meshes and textures
10 Days Ago
satellite lods
10 Days Ago
supermarket freezer lods
10 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
14 Days Ago
supermarket freezer mesh and texture updates
14 Days Ago
update to crashed satellite
14 Days Ago
made clan map more like paper with the limited shader functionality
14 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
15 Days Ago
satellite model + textures and materials uv2 with composite ao baked
21 Days Ago
satellite blockout progress
21 Days Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
21 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
27 Days Ago
pooltable new mesh - texture wip
30 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
35 Days Ago
added dartboard new model, lods and gibs added icon
48 Days Ago
supermarket freezer texture wip
2 Months Ago
fixes for surplus and reinfored upgrade icons
2 Months Ago
missing .meta files that didnt show up
2 Months Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
2 Months Ago
supermarket freezer blockout
2 Months Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
2 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
2 Months Ago
missing .mat
2 Months Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
2 Months Ago
renamed mortar materials to match new naming conventions
2 Months Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
2 Months Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
2 Months Ago
adjusted surplus upgrde position
3 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
3 Months Ago
forgot to commit empty filler prefabs
3 Months Ago
added empty states for tier 3 like tier 1 & 2
3 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
3 Months Ago
fixed missing mesh in prefab
3 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
3 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
3 Months Ago
fixed positions for visuals
3 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
3 Months Ago
update manifest
3 Months Ago
updated protorype icon and .item prefab to link to proper icon now
3 Months Ago
update manifest
3 Months Ago
added defensive upgrade icon
3 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
3 Months Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs