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1,207 Commits over 3,987 Days - 0.01cph!

Today
texture resizing
Today
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
Yesterday
added wood dart to viewmodel projectile and worldmodel setup etc
2 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
3 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
4 Days Ago
default dart v_ model material and textures
4 Days Ago
incapacitate and scatter dart icons
4 Days Ago
incapitate worldmodel, LODs and prefab.
4 Days Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
4 Days Ago
sunkenknife 4k textures and material
4 Days Ago
update manifest for icon
4 Days Ago
viewmodel prefab setup
4 Days Ago
adjusted sunken knife icon updated prefabs
4 Days Ago
missing files
5 Days Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
5 Days Ago
renamed dart b -> scatter dart world model/lods
5 Days Ago
dart type b materials and textures
10 Days Ago
adjusted fbx import settings
11 Days Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
11 Days Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
12 Days Ago
blowpipe world model Lods and prefab update
15 Days Ago
fix some material issues with blowpipe
16 Days Ago
blowpipe icon and hookup
16 Days Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
16 Days Ago
updated cull distance
16 Days Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
16 Days Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
17 Days Ago
harvesting tea world models / lods icon and icon hookup
17 Days Ago
blowpipe texture progress
18 Days Ago
missing .mat because plastic is plastic
18 Days Ago
cinematic texture sets / materials for media content
18 Days Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
19 Days Ago
resized textures
19 Days Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
19 Days Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
23 Days Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
24 Days Ago
chicken coop gibs updated prefab
25 Days Ago
updated chicken coop deploy prefab
25 Days Ago
chicken coop LODs coop hatch custom mesh collider
26 Days Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
26 Days Ago
mini crossbow sight alignment fix
26 Days Ago
coop update
30 Days Ago
stickybomb materials and textures setup viewmodel and scripts
33 Days Ago
blackboard update made it paintable and deployable
33 Days Ago
blackboard model materials and textures
33 Days Ago
bunkbed added fbx, prefab and setup deployable object
36 Days Ago
reduced material usage updated chicken coop mesh
36 Days Ago
chicken coop progress
38 Days Ago
chicken coop blockout and textures - fencing based on 3x3
38 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel