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1,281 Commits over 4,079 Days - 0.01cph!

5 Days Ago
removed old bullet_container folder and contents as it's no longer needed
5 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
8 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
8 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
8 Days Ago
small bullet container B variant
8 Days Ago
updated orientations of matresses added collision for each.
8 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
9 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
9 Days Ago
actaully commit the .mat
9 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
10 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
10 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
10 Days Ago
udpated potato crate to use relief mapping
10 Days Ago
ammo and food updates
15 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
15 Days Ago
added new spoiled produce model, lods and textures updated prefab
15 Days Ago
missed some files
15 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
15 Days Ago
merge from naval
15 Days Ago
merge from main
17 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
17 Days Ago
arrowbucket c variant
18 Days Ago
missing .mat file
18 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
23 Days Ago
bucket variation blockouts with potato and apple variants
24 Days Ago
frame mat
24 Days Ago
large sail blockout mesh update
24 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
25 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
26 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
26 Days Ago
texture resize + optimisation
26 Days Ago
bee catapult bomb basic prefab setup LODs
26 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
26 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
26 Days Ago
updated import defaults of mattress
26 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
26 Days Ago
old single mattress prop blockout collision and initial prefab setup
29 Days Ago
arrow ammo bucket blockout
29 Days Ago
outboard motor blockout update
30 Days Ago
outboard blockout
30 Days Ago
Manual Anchor blockout and initial prefab setup
30 Days Ago
minor changes to sails
31 Days Ago
large sail blockout update
32 Days Ago
large sail blockout
32 Days Ago
update to small sail blockout
33 Days Ago
small sails deployable blockout and preliminary blendshape work for testing
37 Days Ago
flaregun blockout
45 Days Ago
fixed radiation dart feathers clipping through the hand - update to fbx
46 Days Ago
missing files
46 Days Ago
station blockout update