Add caller info to "MapIO infinite loop" warning (if available)
Minor adjustments to detailobject system from CS:GO
* No functional changes, just maybe 0.001% faster loading times
Draw Lua panels behind main menu when it is open
Reduced DMenuBar spacing, removing it from the left side
Fixed DToolTip spamming PerformLayout from engine
* This was always happening, but was invisible before recent DrawOverlay changes. Now directly call PerformLayout to set/update the size, without going through the engine
Fixed DMenuOption spamming InvalidateLayout
* Another previously invisible issue
* Fixed DLabel:SetDisabled always calling InvalidateLayout(), even when the enabled value did not change. This is consistent with engine Label:SetEnabled behavior
Try to make Entity:IsPlayerHolding more reliable
Re-export fixed combine soldier player model textures
* Fixes green tint from VTFEdit export that I forgot about
Experimental error handling for Sandbox spawn concommands
* gm_spawn commands give player a notification when they fail, stating the failure reason
* This should hopefully help understand why it seems to not work sometimes?