gun display racks - merged weapons and hooks on all three.
each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each
LOD components 32 -> 10
gameobjects 44 -> 19
draw calls 35 -> 20
colliders 32 -> 3
last LOD tris 15,282 -> 6,486