Enable ALT+F4 closing the game
Make Get/SetNetworkAngles exist serverside for consistency
* Also made these functions check for reasonable values
Apply that getmetatable() LuaJIT fix someone wanted
Handle context menu errors when "originator" panel is removed
Fixed engine.LightStyle only updating static props once (Community Cont)
Remove some map compile tool parameters
* `-novconfig` - was non functional basically
* `-vproject` - same as `-game`, irrelevant for GMod
* `-x360`, `-nox360` - never existed
* `-xbox` - Same as `-nodrawtriggers` + one other pointless option
* Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists)
* VBSP's `-virtualdispphysics` - never worked/doesn't exist
* Document some undocumented VBSP params (Already documented on VDC, so nothing new)
Added -noTJuncsDetail to VBSP from TF2
Apply T-Junction limit softcap (Community Contribution)
* Apparently is now in TF2, prevents the compiler from just stopping
Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k)
* The other changes are already in GMod
Other map compile tool related changes
* Remove redundant VRAD code + fix VRAD potentially adding new planes to the map
* Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil)
Make r_DrawBeams 2 affect sprite trails (to draw wireframe)