Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names
Add new automated test looking for these issues for all prefabs with model components
Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit
Fixed some duplicated geometry in gas station, S2P