More Uzi 3p setup - stock and no stock anims for world model and player
- w_uzi anim hooked up, now swaps between the stock/ no stock anim sets when rifle mode is is toggled
- 3p anims now using a subsystem, not an overrride....so I can use multiple masks (no stock = one handed, left arm stays on locomotion, left hand comes in for the reload, stock out = two handed
- removed holdtype controller (not needed now)
- Stock deploy / collapse anims play when toggling between the two
- 3p anim updates + deploy/collapse stock clips
- uzi.entity: ProjectileAnimationSubSystem driven by the StockDeployed flag, HoldType.uzi override removed
- Uzi.cs (client only): sets the rifle_mode float on the world model animator from the stock flag. Skipped while the animator is inactive, same approach as CrossbowWeapon/Handcuffs driving their world animators