1 Hour Ago
- Restore symbols for datacache as well - Added some requested Lua functions - Entity:GetLifeState, NPC:GetLastDamageTime, NPC:ForgetUnreachable , NPC:SetGoalTolerance, NPC:GetGoalTolerance, ENT_AI:OnSeeEntity - Update `m_flLast(Player)DamageTime` for `ai` type SENTs (SNPCs) if `OnTakeDamage` hook returned value above 0. - Make fExpireTime for NPC unreachable entities a double - Internal train/pathtrack entity changes - Added NPC:CanBuildRoute - Arguments are: Vector endPos, Vector startPos = nil, number goalTolerance = -1, Entity targetEnt = NULL, bool bLocalGoodWithinTol = true - Fixed normals on props_lab/cleaver.mdl - Make combine use their crouch walk/run animations - Goofy