- Restore symbols for datacache as well
- Added some requested Lua functions
- Entity:GetLifeState, NPC:GetLastDamageTime, NPC:ForgetUnreachable , NPC:SetGoalTolerance, NPC:GetGoalTolerance, ENT_AI:OnSeeEntity
- Update `m_flLast(Player)DamageTime` for `ai` type SENTs (SNPCs) if `OnTakeDamage` hook returned value above 0.
- Make fExpireTime for NPC unreachable entities a double
- Internal train/pathtrack entity changes
- Added NPC:CanBuildRoute
- Arguments are: Vector endPos, Vector startPos = nil, number goalTolerance = -1, Entity targetEnt = NULL, bool bLocalGoodWithinTol = true
- Fixed normals on props_lab/cleaver.mdl
- Make combine use their crouch walk/run animations
- Goofy