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Exploration grid should only be padded for player tribe
Fixed Player.CreateGroup not passing controller
Added button to direct link to an entry
Feedback requested by holmzy
added some notifications when sales are made.
Made the exploration grid work properly.
Fixed grid rect constructor
Added support for watching replays in older builds
Added trophy to truck icon
Fixed keyboard + menu widget icon map transitions
Various Player semantics cleanup (refer to Tribe as Group)
WIP clouds of war texture padding stuf
- Added console command for immunity
- Controller of drug zone is replicated
- Drug zone serialization working
Water no longer spawns a world model when dropped out of its item container
Grabber anim setup so it plays shoot anim properly
Data latest
Updated Slack feedback format
Updated racebar to use avatar trucks
Fixed time formatting
* Fixed it sometimes outputting stuff like "7 days" instead of "1 week"
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
Fixed shader compile error
more logging to show which units are being outside the grid
Fixed show texel density foliage out of sync
Fixed texel density sampling noise
Added texel density support to a few more shaders
added cutscene skipping to starting a session from an existing zone
Added method to update all entity grid positions, called at end of Session.StartNew and .Load
TerrainMap.ForEachParallel fix
TerritoryLocationSelector now catches invalid grid positions
Added "Is Player Controlled" to the entity info debug panel display
Delay initial entity grid position update until game is ready and in Playing state
More helpful Grid warning
Game auto-detect, outdated warnings
* Now looks for game connection when focussed
* Only shows play buttons if game is detected
* Entries from an old build are grayed out
WIP exploration grid padding
AC Units / Final textures/ COL/LODs/Prefabs
Using steam build number instead of jenkins build
Disabled shadow casters on grabber line renderers
Now sends build info on rcon connect
Added reference/helper overlay for texture density visualization
prefabs, additional small desk
armors add guns, and guns stack
tweaked player size