255,811 Commits over 3,990 Days - 2.67cph!
AC Units / Final textures/ COL/LODs/Prefabs
Using steam build number instead of jenkins build
Disabled shadow casters on grabber line renderers
Now sends build info on rcon connect
Added reference/helper overlay for texture density visualization
prefabs, additional small desk
armors add guns, and guns stack
tweaked player size
More resource and item stuff.
Icons.
Resource and gathering stuff
Fix NRE with CharacterMotor ref
Get in trouble for hurting characters
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
Improved building rotation placement logic
-reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1)
-added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
A bunch of refactoring etc re character health
Join Party logic seems to be working without dithering, requires more testing
Reworked leave Party conditions
-removed flag checks (will probably replace these with standalone goals)
-uses considerations for Health/Food/Sleep instead of hard thresholds
Started work on joining party logic, disabled for now
Decoupling hit damage from hit force
Music sync tweaks
Sound level tweaks
Implement weak handles for managed definitions, untested
Command queue now stores outgoing client input history
added initial Replay.proto definition
Test pre-baked navigation on launch site.
Test ai on launch site.
Fixed position samples always following the terrain (wasn't supporting buildings).