255,811 Commits over 3,990 Days - 2.67cph!

8 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
8 Years Ago
Using steam build number instead of jenkins build
8 Years Ago
Disabled shadow casters on grabber line renderers
8 Years Ago
Now sends build info on rcon connect
8 Years Ago
wip grabber attackview
8 Years Ago
Added reference/helper overlay for texture density visualization
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
prefabs, additional small desk
8 Years Ago
armors add guns, and guns stack tweaked player size
8 Years Ago
Item stuff
8 Years Ago
8 Years Ago
8 Years Ago
More files.
8 Years Ago
8 Years Ago
8 Years Ago
More resource and item stuff. Icons.
8 Years Ago
Resource and gathering stuff
8 Years Ago
Another merge from main
8 Years Ago
Fix NRE with CharacterMotor ref
8 Years Ago
Merging fists into Main
8 Years Ago
Get in trouble for hurting characters
8 Years Ago
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
8 Years Ago
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
8 Years Ago
Improved building rotation placement logic -reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1) -added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
8 Years Ago
A bunch of refactoring etc re character health
8 Years Ago
Join Party logic seems to be working without dithering, requires more testing
8 Years Ago
Reworked leave Party conditions -removed flag checks (will probably replace these with standalone goals) -uses considerations for Health/Food/Sleep instead of hard thresholds Started work on joining party logic, disabled for now
8 Years Ago
local spawns wip
8 Years Ago
Added updated HEM shit
8 Years Ago
gravy
8 Years Ago
Goblin sound files.
8 Years Ago
8 Years Ago
Explosion force edit
8 Years Ago
Anim updates
8 Years Ago
Savas height
8 Years Ago
Decoupling hit damage from hit force
8 Years Ago
Music sync tweaks Sound level tweaks
8 Years Ago
8 Years Ago
Implement weak handles for managed definitions, untested
8 Years Ago
Scene Prefab tweaks.
8 Years Ago
Command queue now stores outgoing client input history
8 Years Ago
Scene
8 Years Ago
added initial Replay.proto definition
8 Years Ago
Minor tweaks to fists
8 Years Ago
Terrain former
8 Years Ago
Merged from main
8 Years Ago
Missing prefab
8 Years Ago
progress
8 Years Ago
Test pre-baked navigation on launch site. Test ai on launch site. Fixed position samples always following the terrain (wasn't supporting buildings).