253,023 Commits over 3,990 Days - 2.64cph!

10 Years Ago
More bundling Fixed crash when pulling out deployable
10 Years Ago
some water catcher visual polish
10 Years Ago
Updarted GSD
10 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
10 Years Ago
Added missing crosshair
10 Years Ago
Set the image hash when receiving from the server
10 Years Ago
start
10 Years Ago
Disabled specularity on ST billboards
10 Years Ago
- Level 0 work
10 Years Ago
re-fix concrete stag footstep sound refs
10 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
10 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
10 Years Ago
Loadtimes tweak
10 Years Ago
Better load progress on startup
10 Years Ago
wood ladder/lods/gibs/prefab update
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
10 Years Ago
Fixed drag icon being behind everything
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
water catchers - added custom collision and prefabs ready to implement
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Door physics tweaks
10 Years Ago
Tweaking player collision size
10 Years Ago
- Booze burners
10 Years Ago
Undone changes to UIScene
10 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
10 Years Ago
Skip bundling materials
10 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
10 Years Ago
Scale fps.graph to fill the entire screen in x direction
10 Years Ago
Lets try no seperate shader bundles
10 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
10 Years Ago
Replaced graphics.trees with toggle in dev menu
10 Years Ago
Rebundling
10 Years Ago
Storage cleanup test
10 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
10 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
10 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
10 Years Ago
Sandbags icon
10 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats
10 Years Ago
Fixed particle refraction shader, reenabled it
10 Years Ago
Made anti-cheat bans visible to other server users
10 Years Ago
Network++
10 Years Ago
disabled particle refraction
10 Years Ago
River sound improvements
10 Years Ago
pew pew
10 Years Ago
backup
10 Years Ago
Added server browser filtering
10 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
10 Years Ago
attempt to fix footstep issues