198,646 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Fixed projectiles not finding UnitView in parent of whateverthefucktheyhit.
9 Years Ago
Fixed portrait widget showing when the player selects any entity in the editor
9 Years Ago
CombatAbilitySelectorSettings NRE catch and TODO Corpse attachment carry bool and cooking bool
9 Years Ago
updated anims to rotate arrow once bow is in combat mode
9 Years Ago
Added support for different attachments roles/modes
9 Years Ago
Merge from main
9 Years Ago
should be a big improvement with how players look while holding a bow and being in combat
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
WeatherSettings data refactor to use less classes
9 Years Ago
Clear weather now has correct music tag
9 Years Ago
MusicManager now logs asset name rather than flag enum tags that were showing -1
9 Years Ago
Removed "IsClearWeatherType" bool etc
9 Years Ago
Updated downforce
9 Years Ago
CookCorpse no longer requires a skinned corpse
9 Years Ago
Fixed fire treating all items as valid fuel
9 Years Ago
Updated RCC to v3 New driveable lod 1 truck
9 Years Ago
Deleted RCC 2
9 Years Ago
VisualFX.Setup scale fix
9 Years Ago
Container/Items cleanup, machine process deposit options
9 Years Ago
Merge from main
9 Years Ago
Dispenser.AddDispensable : support for other systems adding items to a dispenser Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab Machines use VisualFX Added CorpseStates.Cooked, CorpseParameters.MinutesToCook CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement... Unit.Items Unset animator hold bools on RemoveItem CameraModule.GetAverageGroundHeight reverted (was highest...)
9 Years Ago
Initial version of MusicManager rework.
9 Years Ago
Building attachments setup in view prefab create / update
9 Years Ago
Adding animation parameter options to ItemSettings attachment stuff Moved some bits around
9 Years Ago
Buildings data fixes
9 Years Ago
latest art
9 Years Ago
added meat mesh to rabbit added roasting and carrying animations to rabit updated den_03 (rabbit warren) to allow navigation over the top of it so rabbits spawned on top can get off and rebaked island-0001 navmesh
9 Years Ago
merge from main/phys-effects
9 Years Ago
merge from main
9 Years Ago
Data
9 Years Ago
BuildingAttachments, CookCorpse boilerplate
9 Years Ago
Renamed Attachments to UnitAttachments
9 Years Ago
BuildingComponent crap
9 Years Ago
arty saucy stuff
9 Years Ago
removed spit from small fire and added to a new big one with the object/transform to attach animals to called AP_MACHINE_PRIMARY
9 Years Ago
island 0001 saved without splat paint mode
9 Years Ago
smartobject_test saved without splat paint mode on gg
9 Years Ago
Fixed terrain asset constantly being modified even when nothing changed
9 Years Ago
Deleted BuildingSkin, and an unused enum
9 Years Ago
Fixed grass splat tints not updating when seasons change
9 Years Ago
press T to move scene camera to game camera
9 Years Ago
on full import of project noticed these files were missing from plastic (although unused) and there were duplicate models that should be removed to avoid confusion
9 Years Ago
animated tanning rack with the generic bool isActivated to trigger if it has an animal skin or not
9 Years Ago
testmap fixed
9 Years Ago
Data
9 Years Ago
car + car tinting added
9 Years Ago
exported reworked city hex blocks , and exported fbx of a test city scene
9 Years Ago
Added back Item Find Desire creation when adding a Item Craft Desire
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients