246,562 Commits over 3,928 Days - 2.62cph!
Fixed spanish translation in english phrases
Updates scenes2prefab
Store the world checksum in the save too
Protocol++
Merged radtown branch to main
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Added TerrainModifierGenerator editor script
Added fast single-pixel fallback if radius is zero to all terrain modifiers
Added resolution setup to terrain meta inspector
Changed `Graphics.DrawPoint[s]()` and `Graphics.DrawLine()` to take in `Vector2f` rather than `Vector2i`.
[racer] Transition tweak, added start line.
Fixed emission map being ignored in the screen reflection shader.
[racer] Fixed the game start transition.
[racer] Fixed there being a gap where the track loop starts / ends.
Fixed some artifacts in the new line mitering implementation.
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Shielded exception in PlayerPrefs.SetString
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Tweak salvaged axe sounds
Adjust torch strike sound
Increase volume of bolt rifle deploy slightly
The AI and Trigger layers can not interact.
Tweak bolt rifle deploy sound
added some more animations for the bear angry state
added sound fx for the various bear states.
NPC are now attracted to traps.
- Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
Bear trap deals multiple damage types
compile error fix for client
less recoil when aiming down the sight
fixed the ak47 deploy animation
merge into main - bear trap and assault rifle changes
Converting Realm.Server() to isServer where possible
updated manifest + phrases
added bear trap guide
NPC now forage while idling if they are only slightly hungry.
OSX: Fixed Derma using the wrong default font
NPC deaths are now remotely logged.