223,979 Commits over 3,684 Days - 2.53cph!
Hair option tooltips are no longer zero-indexed
Run bot movement server side
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
Proper graveyard prefabs.
Make bots run forward to test footstep sounds
Enabled sound attenuation by default. Add PlaySound2D binding. Attenuate non local footsteps. Broadcast player jump sounds.
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Fixed in-progress building upgrades not loading successfully
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Only upload master branch to Steam, slackSend build errors
Merge branch 'master' of github.com:Facepunch/SandboxGame
Made bouncy balls bouncier
Revert "Parallelize client/server build"
This reverts commit 87751bbad75abb35b84e0963697710082e1e6841.
Parallelize client/server build
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Fixed rust/std terrain blend shader black detail occlusion
Material sprite rendering
added railway bridge prefab segments and fixed materials
Added IsAttachedTo and GetParentOfType to BaseEntity. Fixed #88, Fixed #87, Fixed #81.
removed hold to move for now
Added terrain material reference mini-islands to TestLevel
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Graveyard asset processing & cleanup wip
Fixed lift shaft collider
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
Dungeon test
LOD error fixes.
Updated TTT to the latest version
TTT: Fix many prediction issues (BREAKING CHANGES) (#1387)
Fixes and improvements to prediction of movement, ironsights, shots, etc.
* Player:SetSpeed() is removed, use TTTPlayerSpeedModifier hook instead
* TTTPlayerSpeed server hook removed
* TTTPlayerSpeedModifier hook added, works the same as TTTPlayerSpeed did but *must* be hooked on both client and server
* SWEPs that use Think must now call their BaseClass.Think(self) for iron sights to work properly
More optimizations.
Prefab prep.
Broadcast ball impact sound