useroctocancel
branchrust_reboot/main/naval_update/cannon_codecancel

19 Commits over 0 Days - ∞cph!

3 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
3 Months Ago
merge new cannonball model into cannon_code
3 Months Ago
Fix cannon ammo staying active after firing
3 Months Ago
merge from naval_update
3 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
3 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
3 Months Ago
merge from deployable_cannon
3 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
3 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
3 Months Ago
merge from naval_update
3 Months Ago
merge naval_update to cannon_code
3 Months Ago
Fix mouse aiming with the cannon
3 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
3 Months Ago
merge from naval_update
3 Months Ago
Add another pref for disabling the companion server
3 Months Ago
Lower yaw/pitch clamps on the cannon
3 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
3 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
3 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.