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691 Commits over 304 Days - 0.09cph!

Today
Update skinnable fileIDs
5 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
5 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
5 Days Ago
Add secondary motion/foot scatter, re-format fields
5 Days Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
6 Days Ago
merge from mortar_prototype
6 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
7 Days Ago
Add seagull assets + some test scripts
7 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
7 Days Ago
merge from mortar_prototype
7 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
8 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
8 Days Ago
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8 Days Ago
merge from main
10 Days Ago
update from player_rig_update
10 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
11 Days Ago
update from main
12 Days Ago
merge from main
12 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
12 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
13 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
13 Days Ago
subtract pickup changes
13 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
13 Days Ago
Fix playable NREs when a player dies on mortars
13 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
13 Days Ago
merge mortar_prototype
13 Days Ago
remove default value on recoil pitch duration
13 Days Ago
Fix mortar first person arms disappearing sometimes
13 Days Ago
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13 Days Ago
Fix HE color in mortar UI
13 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
13 Days Ago
Fix duplicate internal IDs on the new mortar animations
13 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
18 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
18 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
18 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
19 Days Ago
merge from mortar_prototype
19 Days Ago
Fix compile error
19 Days Ago
merge mortar_prototype to main
19 Days Ago
merge aim blending for mortar to mortar_prototype
19 Days Ago
merge from mortar_prototype
19 Days Ago
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19 Days Ago
Smooth out aim dir for remote players
19 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
19 Days Ago
merge from mortar_prototype
19 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
19 Days Ago
merge from mortar_prototype
19 Days Ago
Add one shot handles, blend IK back in after firing mortar
20 Days Ago
merge from main
20 Days Ago
merge from mortar_prototype