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333 Commits over 92 Days - 0.15cph!

Today
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
Today
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
Yesterday
Fix up/down arrow keys updating the label in the console input field even though they're unused.
4 Days Ago
Remove leftover debugging logs and restore debug commented out code.
4 Days Ago
merge fix_tab_issues
4 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
4 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
5 Days Ago
Fix compile error
5 Days Ago
merge from multiline_console
5 Days Ago
Fix unintended new lines after auto completing commands.
6 Days Ago
Null check playable graph when setting animator controller
6 Days Ago
merge from playable_fixes
6 Days Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
6 Days Ago
Fix playable graph IK issues
6 Days Ago
Re-route setting animator states to playable animation controller
6 Days Ago
merge from playable_fixes
7 Days Ago
merge from cannon_animation_fixes
7 Days Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
7 Days Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
7 Days Ago
Re trigger animator to fix issues with mounting helis.
7 Days Ago
Destroy graphs on disable and recreate them
7 Days Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
7 Days Ago
Fix hit particles not rendering
7 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
8 Days Ago
Fix chainsaw viewmodel fx not showing up
11 Days Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
11 Days Ago
merge from cannon_water_fixes
11 Days Ago
FIx cannon water factor override only existing on clients
11 Days Ago
Fix shooting/reloading cannons under water
11 Days Ago
Add playerboat.sink
12 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
12 Days Ago
Revert yaw clamp on cannons
12 Days Ago
Fix cannons letting you breathe under water
13 Days Ago
merge from misc_fixes
13 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
13 Days Ago
merge from naval_update
13 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
13 Days Ago
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13 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
13 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
13 Days Ago
Add projectile info for cannonballs
14 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
15 Days Ago
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15 Days Ago
Draw general editor prefs in Rust Editor
15 Days Ago
merge disable_deepsea_pref
15 Days Ago
Add "DisableDeepSea" pref to editor prefs
17 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
18 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
19 Days Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
19 Days Ago
Fix crash when changing mesh quality levels near a ghost ship