useroctocancel
reporust_rebootcancel

148 Commits over 31 Days - 0.20cph!

1 Hour Ago
merge nvg_fix to main
1 Hour Ago
Fix other people's night vision goggles glowing even if they're disabled.
3 Hours Ago
merge glass_fix_resourcerefs to main
3 Hours Ago
Update related monument prefabs
3 Hours Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
4 Hours Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
Today
merge fix_invoke_handler_errors to main
Today
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
Today
merge fix_hp_post_restart to main
Today
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Yesterday
merge glass_fix_resourcerefs to main
Yesterday
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
Yesterday
merge fix_static_respawn_areas to main
Yesterday
Fix static respawn areas no longer showing up after optimizing player bags.
Yesterday
merge compile error fixes to naval update
2 Days Ago
Disable more burst attributes for place entities offshore
2 Days Ago
merge compile error fixes to aux
2 Days Ago
merge compile error fix straight to Aux to test
2 Days Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
2 Days Ago
merge naval_update to Aux
2 Days Ago
merge from fix_burst_compiler_errors to naval_update
2 Days Ago
Move GenerateSpawnPoints job to its own file.
2 Days Ago
merge /main/glass_fix_resourcerefs to main
2 Days Ago
update from main
2 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
2 Days Ago
merge from buried_item_null_checks
2 Days Ago
Add null checks for buried item creation.
3 Days Ago
merge static field reset code gen improvements back to main.
3 Days Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
6 Days Ago
merge query vis job runner NRE fix to main
6 Days Ago
Fix NRE in query vis job runner.
6 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
6 Days Ago
merge from ghostship again
7 Days Ago
▆▋▉ ▅▋▍▅▉.▊▍▍▆▊▊▆▇▋▋
7 Days Ago
merge hardcore_commands to main
7 Days Ago
Add pooling to ghost ships
7 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
8 Days Ago
▋▋▊▇▉▊▅ `▍▌▇▊▄▊▋▆` ▄▄▌ ▆▌▋▅▇▅▉ █▉▊█▆▉█▅ ▆▍ ▅▋▉▊▊▉▆▆▋▌▉█▌▊▅ ▍▌ ▄█▉▊█▉▋ ▅▅ ▉▉▉ ▋▆▌▇ ▌▄▇█, ▆▉ ▇ ▉▌▉▆▄▍▊ ▍▇▇▋█ ▋▋▆ `▋▅▋█▉▄▋▊▄` ▊▊▄▍▊▌█▊ █▄ ▄▋▌ ▆▋ ▅█▉ ▅▆ ▄▋▅▊▊▆▅.
9 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
9 Days Ago
Ignore glass in query vis jobs
10 Days Ago
Return spans for sleeping bags.
10 Days Ago
Cherry pick sleeping bag optimization to its own branch and update from main
10 Days Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
10 Days Ago
merge from naval_update
10 Days Ago
Leftover demo UI changes from hackweek
11 Days Ago
Add camera splines
13 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
14 Days Ago
▊▋▋▄▉ ▊▄▉ ▍▋▋▇▉ █▉▆▊▌▊█ ▅▌ █▍▍█ ▌▆▅ ▆▆▅▄▅▍ ▉▅▋▍█, ▇▅▉▄ ▉▍▍▍▉ ▊▍ ▅▆ ▌▍ ▌▆▌ ▅▄▋▋ █▊▉▊▇ ██▍▄ ▍▍▆▅▍▇ ██▍▉ ▍▋█▆▄▌.
14 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
16 Days Ago
█▋▉ ██▄ ▅▍▇▄▊▄ ▊▍▍█ ▍▊▊▄▆▉▆▇ ▌▌█▆█ ▌ ▇▆▅▍█▊ ▇▍▌█▌▍▄.