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635 Commits over 274 Days - 0.10cph!

33 Minutes Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
3 Hours Ago
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Today
merge mortar_prototype
Today
Fix mortar compile error
Today
merge from mortar_prototype
Today
Fix occlusion popping on mortar, add condition loss on shot
Today
merge from main
Today
merge from mortar_prototype
Yesterday
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Yesterday
Fix VM camera animations on mortar
Yesterday
update from main
5 Days Ago
merge from toolbar_fixes
5 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
5 Days Ago
merge toolbar_fixes
5 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
5 Days Ago
merge mortar_prototype to main
5 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
5 Days Ago
Add timeline playback, fix base layer not showing all clips.
5 Days Ago
Swap sweep animations to the non-temp versions
5 Days Ago
merge back load animation blending
6 Days Ago
Cherry pick anim inspector
6 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
6 Days Ago
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
6 Days Ago
Fix animation assignments being backwards, disable pitch curve for now.
7 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
7 Days Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
8 Days Ago
merge mortar_prototype to main
8 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
8 Days Ago
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8 Days Ago
merge mortar_prototype to main
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
11 Days Ago
merge achievement fixes to main
12 Days Ago
undo subtract on the correct branch
12 Days Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
12 Days Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
13 Days Ago
Add a twist relax slider for hand IK
13 Days Ago
Add offset to left hand IK
13 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
13 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
13 Days Ago
Update mortar icon
13 Days Ago
Update icon generator manifest
13 Days Ago
merge from mortar_prototype
13 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
13 Days Ago
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13 Days Ago
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13 Days Ago
Fix inconsistent mortar mounting on terrain
13 Days Ago
merge from main
13 Days Ago
merge from mortar_prototype