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345 Commits over 123 Days - 0.12cph!

8 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
10 Days Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
13 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
13 Days Ago
Implement fuse for cannon firing
14 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
14 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
15 Days Ago
Fix bot_exec no longer working in builds
18 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
19 Days Ago
Fix bot_exec commands in builds
19 Days Ago
Tweak cannon ball velocity/gravity.
19 Days Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
20 Days Ago
merge from bot_exec
21 Days Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
21 Days Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
22 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
24 Days Ago
Remove leftover debugging logs and restore debug commented out code.
24 Days Ago
merge fix_tab_issues
24 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
25 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
25 Days Ago
Fix compile error
25 Days Ago
merge from multiline_console
25 Days Ago
Fix unintended new lines after auto completing commands.
26 Days Ago
Null check playable graph when setting animator controller
26 Days Ago
merge from playable_fixes
26 Days Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
26 Days Ago
Fix playable graph IK issues
26 Days Ago
Re-route setting animator states to playable animation controller
27 Days Ago
merge from playable_fixes
27 Days Ago
merge from cannon_animation_fixes
27 Days Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
27 Days Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
27 Days Ago
Re trigger animator to fix issues with mounting helis.
27 Days Ago
Destroy graphs on disable and recreate them
27 Days Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
28 Days Ago
Fix hit particles not rendering
28 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
29 Days Ago
Fix chainsaw viewmodel fx not showing up
31 Days Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
31 Days Ago
merge from cannon_water_fixes
31 Days Ago
FIx cannon water factor override only existing on clients
31 Days Ago
Fix shooting/reloading cannons under water
31 Days Ago
Add playerboat.sink
32 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
33 Days Ago
Revert yaw clamp on cannons
33 Days Ago
Fix cannons letting you breathe under water
33 Days Ago
merge from misc_fixes
34 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
34 Days Ago
merge from naval_update
34 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
34 Days Ago
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