userAdam Wcancel
branchrust_reboot/main/Snakes/qtecancel

6 Commits over 0 Days - ∞cph!

Yesterday
Add a small delay before showing QTE ui.
Yesterday
Tweak sequence length ranges. Negative modifier tweaks.
Yesterday
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
Yesterday
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
Yesterday
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
Yesterday
wip qte