userAdam Wcancel
branchrust_reboot/main/ai_test_changes/events/em_test/animalscancel

23 Commits over 0 Days - ∞cph!

4 Years Ago
merge from water
4 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
4 Years Ago
animals only sleep when there has been no recent threat
4 Years Ago
merge from AI main
4 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
4 Years Ago
4 Years Ago
Replaced original prefabs with my placeholder ones.
4 Years Ago
merge from AI main
4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
merge from ai main
4 Years Ago
StagAd placeholder prefab with the new AI setup on
4 Years Ago
merge from AI main
4 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
4 Years Ago
4 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
4 Years Ago
Added WolfAd placeholder prefab
4 Years Ago
4 Years Ago
merge from animalfur
4 Years Ago
4 Years Ago
Boar, stag, wolf fixes.
4 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.