branchrust_reboot/main/ai_test_changes/events/em_test/animalscancel
24 Commits over 0 Days - ∞cph!
BaseNavigator can now reduce max speed if a health threshold is specified.
Animal max speeds capped when < 10% health.
animals only sleep when there has been no recent threat
Updated animal AI design, detect targets/threats at lower range when sleeping.
Replaced original prefabs with my placeholder ones.
prefab updates, vision cone enabled for animals.
Animal IAIAttack.CanSeeTarget implementation.
Animal AI design file update.
more prefabs, animal AI tweaks, manifest.
StagAd placeholder prefab with the new AI setup on
Added animal Chase state.
Fixed chase speeds.
Updated animal AI design file.
Implemented direction override support for NPCNavigator.
Animals in attack state now always face the player not just when performing an attack.
Added WolfAd placeholder prefab
merge from animal fur branch, taking the prefab changes from that branch.