userAdam Wcancel
branchrust_reboot/main/naval_update/boat_building/vehicle_largecancel

21 Commits over 0 Days - Infinitycph!

10 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
10 Months Ago
Steering wheel deployment volume improvements
10 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
10 Months Ago
Small engine deploy volume improvements
10 Months Ago
Sail deployment volume improvements
10 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
10 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
10 Months Ago
Ramp deploy layer fix
10 Months Ago
Anchor deployment fix
10 Months Ago
Remaining layer fixes
10 Months Ago
Floor & triangle floor layer fixes
10 Months Ago
floor & triangle floor layer fixes
10 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
10 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
10 Months Ago
More anchor and sail fixes
10 Months Ago
Anchor and sail fixes
10 Months Ago
Convert remaining blocks to vehicle large
10 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.