userAdam Wcancel
branchrust_reboot/main/naval_update/boat_building/vehicle_largecancel

21 Commits over 0 Days - Infinitycph!

7 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
7 Months Ago
Steering wheel deployment volume improvements
7 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
7 Months Ago
Small engine deploy volume improvements
7 Months Ago
Sail deployment volume improvements
7 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
7 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
7 Months Ago
Ramp deploy layer fix
7 Months Ago
Anchor deployment fix
7 Months Ago
Remaining layer fixes
7 Months Ago
Floor & triangle floor layer fixes
7 Months Ago
floor & triangle floor layer fixes
7 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
7 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
7 Months Ago
More anchor and sail fixes
7 Months Ago
Anchor and sail fixes
7 Months Ago
Convert remaining blocks to vehicle large
7 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.