userAdam Wcancel
branchrust_reboot/main/naval_update/boat_building/vehicle_largecancel

21 Commits over 0 Days - ∞cph!

55 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
55 Days Ago
Steering wheel deployment volume improvements
55 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
55 Days Ago
Small engine deploy volume improvements
55 Days Ago
Sail deployment volume improvements
55 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
55 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
55 Days Ago
Ramp deploy layer fix
56 Days Ago
Anchor deployment fix
56 Days Ago
Remaining layer fixes
56 Days Ago
Floor & triangle floor layer fixes
56 Days Ago
floor & triangle floor layer fixes
56 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
56 Days Ago
Merge from parent
58 Days Ago
Merge from parent
2 Months Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
2 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
2 Months Ago
More anchor and sail fixes
2 Months Ago
Anchor and sail fixes
2 Months Ago
Convert remaining blocks to vehicle large
2 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.