userAdam Wcancel
branchrust_reboot/main/naval_update/player_boat_optimscancel

19 Commits over 0 Days - ∞cph!

4 Months Ago
Network++
4 Months Ago
Merge from parent
4 Months Ago
merge from parent
4 Months Ago
null check
4 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
4 Months Ago
Remove unused function
4 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
4 Months Ago
Some cleanup.
4 Months Ago
missing null check
4 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
4 Months Ago
Boatbuilding UI: Only check vis every second,
4 Months Ago
Extra profiling
4 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
4 Months Ago
Removed unused functions
4 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
4 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
4 Months Ago
Test saves
4 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
4 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers