userAdam Wcancel
branchrust_reboot/main/naval_update/player_boat_optimscancel

19 Commits over 0 Days - Infinitycph!

10 Months Ago
Network++
10 Months Ago
Merge from parent
10 Months Ago
merge from parent
10 Months Ago
null check
10 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
10 Months Ago
Remove unused function
10 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
10 Months Ago
Some cleanup.
10 Months Ago
missing null check
10 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
10 Months Ago
Boatbuilding UI: Only check vis every second,
10 Months Ago
Extra profiling
10 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
10 Months Ago
Removed unused functions
10 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
10 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
10 Months Ago
Test saves
10 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
10 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers