branchrust_reboot/main/naval_update/player_boat_optimscancel

19 Commits over 0 Days - ∞cph!

19 Days Ago
Network++
19 Days Ago
Merge from parent
20 Days Ago
merge from parent
20 Days Ago
null check
20 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
20 Days Ago
Remove unused function
20 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
20 Days Ago
Some cleanup.
20 Days Ago
missing null check
20 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
20 Days Ago
Boatbuilding UI: Only check vis every second,
20 Days Ago
Extra profiling
20 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
20 Days Ago
Removed unused functions
20 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
20 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
20 Days Ago
Test saves
20 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
20 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers