userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

8 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.
8 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
8 Years Ago
Added vsync and shadow opions to video section
8 Years Ago
hotkey do toggle UI (fps test
8 Years Ago
scene change for last commit
8 Years Ago
UI fps fix Version++
8 Years Ago
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b. Updated healer attack description.
8 Years Ago
added initial Replay.proto definition
8 Years Ago
Command queue now stores outgoing client input history
8 Years Ago
wip grabber attackview
8 Years Ago
Disabled shadow casters on grabber line renderers
8 Years Ago
Grabber anim setup so it plays shoot anim properly
8 Years Ago
grabber chain mat change
8 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
8 Years Ago
AI now prefers to advance units furthest at the back when default moving
8 Years Ago
remade DM2 map with new map DB settings
8 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
8 Years Ago
remade DM1
8 Years Ago
new control map
8 Years Ago
AI will heal in some (basic) situations
8 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
8 Years Ago
wip tile highlighting for buff/heal of friendly units
8 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
8 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
8 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
8 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
8 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
8 Years Ago
started some MoveState tidy up
8 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
8 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
8 Years Ago
Fixed health bars not updating on tile fall death
8 Years Ago
Hide the keyboard number key on unit portrait when unit dies
8 Years Ago
Friendly range indicators
8 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
8 Years Ago
made a shitty placeholder healer attack anim so it at least has something
8 Years Ago
placeholder Healer idle anim and state setup
8 Years Ago
healer anim fix
8 Years Ago
bit of pathfinder rework
8 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
8 Years Ago
merge to main
8 Years Ago
AI prefers to target healers
8 Years Ago
merged wip refactor branch and left click controls back to main
8 Years Ago
fixed the Invalid attack cursor offset
8 Years Ago
Fixed a bunch of local game issues that were breaking AI matches
8 Years Ago
Fixed some attack issues, fixed grabber not doing damage again. Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
8 Years Ago
more
8 Years Ago
combat fixes / rework wip
8 Years Ago
UnitView quick cleanup, fixed double triggering of hit
8 Years Ago
more UnitView
8 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall