3,355 Commits over 972 Days - 0.14cph!
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.
colour coded target channel text on chat input box, exposed in inspector.
New chat system, global and match channels.
Pressing tab with chat input open when in a match will switch between sending to global or the match.
Setup rough placeholder chat colours.
Server sends a server chat message when someone connects.
Deleted CmdChat
gab for gameplay is ignored if chat input is open, chat input UI tweak
chat channels, more chat setup
Facepunch plugin fixes
wip chat conversion
Facepunch plugins
Disabled attack bar for now.
wip stuff
added eloRating to player protobuf.
player panel league medals now work.
updated player panel prefabs to have UILeagueMedal
Deleted UIUnitCooldown.cs
Removed it from Unit_MiniFrame prefab, removed all references.
More attack state work.
Grabber correctly set to not allow self targetting.
wip attackstate refactor
wip CombatInteractionType
refactored some attack util code to one place, attack bar prefab, attack bar code wip
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
Moved medal code out of UILeagueEntry and into a new UILeagueMedal.
PanelLeageEntry prefab now has an instance of UILeageMedal.
UILeageuEntry inits it's UILeageMedal
More league entry panel UI cleanup
League icons work, cleanup prefab, code.
Leage panel unicode setup
Fixed movement path highlights being visible in attack range mode
Kill feed entries stay visible for 30 up from 20 seconds before fading
Launcher can no longer shoot through units
Flipper health 6->5, damage 3->4
play online button set to not interactable by default again
Server log now outputs winner's name when closing a game instance.
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Support attack tiles are now green
Fix for player profile screen NRE when not connected
added mm.list command to show players queued in matchmaking
added timestamp to loggers
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro.
Fixed long names fucking up on scoreboard UI
Beta 1 What's New data file.
Reduced elo rank band range from 140 to 30 for now
added Elo.CalculateDivisionRank
league entry panels now use the correct division and ranking
holding right mouse button over any unit shows attack range