3,355 Commits over 972 Days - 0.14cph!
battle ui doc
UIBattle now listens to game created event
added MatchType enum to gameinfo/protobuf/match definition
Removed accidental zombies mode. Version++
Test fix for team order
Version++
Fixed unit health bars
Local/opponent colours for unit bar
Merging with latest before fix
Unit bar blocks get grouped by unit type
Unit bar is now setup using Team info
Unit bar portraits
Unit bar health bars update
Path highlighting NRE fix.
deleted old HealthBlock
more wip new unit bar
merged rework branches to main
CommandBlock protobuf definition
WIP CommandBlock code implementation
undeleted shooter projectile effect prefab
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
fixes for tilefall / cmdkillunit
Tool to find and list any multiple references to audio clips
Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved round time from Defines class to match definition SO
re-enabled GlobalUI again so it doesn't break shit
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
test map change, control lowered to 100, 2 capture tiles
changed map/formation naming convention
wip CmdSetTag and testing
new match actions: MACapture, MASetGameTag, MASetTeamTag
new victory condition: VCControl
wip:
match definition
game tags
victory conditions
match actions
more victory conditions wip
merged rework branch to main
started refactoring loads of shit