3,355 Commits over 972 Days - 0.14cph!
move-attack AI now checks if the unit can actually move and attack :D
fallback move AI option now picks random unit
Fix (?) for unitview tag change when a unit kills itself
Shitty placeholder code to get AI triggering stuff so I can start working on AI helper functions
Clear squad button works again
CommandBlock now gets cleared after it is sent (fixes my warning log, but nothing was broken)
unit info panel now shows armour values instead of block %
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
Grabber pull no longer does dmg to friendly units again
Control points now have 30 pts each instead of 50
fix for server log not showing.
added player.stats to show players online, games in progress and total games played
Fixed enemy unit button fuckups when dead
Fix for mode specific value UI not reseting after a match
Fixed player profile button not being set to interactable on connection
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
added highlighter to squad menu button
Fix for squad bar buttons scaling after death on null selection
Removed click state from enemy unit bar buttons
Disabled wip trajectory display.
Unit key text.
Whats New data file entry.
Settings fix.
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
Fixed bug with options resolutions being reversed correctly in UI but not for the game
placeholder capture sound
Capture point remaining points display and correct value shown at match start
Capture point team updates
Capture point view now caches materials at awake
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
unit mini frame prefab links
super buggy wip trajectory display
Unit bar button transition effects now manually controlled
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it.
Unitbar selection stuff works mostly.
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
Units only register for entity updates if they're GameActivated
Fix for recent squad editor errors
placeholder hit recoils work again
Placeholder scale effect for gamemode value changes