3,355 Commits over 972 Days - 0.14cph!
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
career matches use real roster teams (wip)
reworked garage tab to team tab.
wip generic unit list panel prefab, hooked up to code.
Added CareerUtils.
Currency text strings now use CareerUtils.FormatCurrency.
Team UI/code.
wip CashTransaction, CashTransactionType
Added CashTransaction, Finance classes.
All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction().
Added cash transaction history.
player transaction processed events, status bar cash updates on event.
merged, fixed career scene
reworked career mode status bar, week smaller, cash larger
More team UI/code
Changed condition to durability.
Decreased starting team unit durability ranges.
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
match reporting classes.
linked match units to career units.
units now take durability losses for playing matches and for being destroyed.
increased team unity starting durabilities when creating a new career.
wip career squad generation enforcing not broken units
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
added repair column to team view, repair button shows as repair cost if unit broken.
show team tab when returning to career screens after a match.
cash sound.
pulse status bar cash on transactions
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
unit maintenance fees calculated and transaction processed at the end of each week.
maintenance reduced from 50 to 15 per missing condition point
Each week phase returns true or false if it succeeded.
Can no longer start the match phase if you don't have enough repaired units.
applied a victory cash bonus per surviving unit
after a win, surviving units gain fame
wip career mode match summary screen
more career match summary screen wip
refactored some game outcome anim events/code
career mode match summary now gets shown instead of awards + graphs in career matches
more match summary, added util function to calculate total repair cost of a list of units.
increased win/lose result cash amounts.
opportunity wip stuff from this morning
ugly but working placeholder match summary cash flow UI and code.
match summary unit UI row code.
Added CareerStat generic class, trakcs current and previous values on value change.
Converted career unit it durability and fame to CareerStat.
unit stat bar animation for fame/durability on match outcome screen
added CareerMarket class, refreshes a list of units available to buy each career week.
wip market tab, lists the week's units.
(can't buy any yet)
can now buy units on the market and they get transferred to your team roster.
career mode teams are now created with only 8 different starting units, others can be bought at the market.
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.