3,355 Commits over 972 Days - 0.14cph!
Refactored tile highlight functions into one, tips.
Can click tip for another
Increased tip textbox size
added Tips data file and tip text to menu, showing a random tip each time menu is displayed
Fixed tile ghosting in movement tile highlighting
UnitStandardAttackRange can now exclude anchor tile
Fixed slasher attacking itself
Fixed ProjectileHitView NRE ???
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
local player record win/loss stats updated correctly
Swapped map 6 (dota) out for map2, swapped tileset
Removed an accidental instance of a script from a scene object
server outputs version number when runnign in batch mode
Moved some maps to OutOfRotation folder
Emotes animate
whats new definition updatre
typo fix in whats new data file
Disabled the Facepunch common stuff if server
Hacky fixes for self-targetting bug
Avatar clicks are ignored if the emote buttons are visible
Fix for file access when testing with multiple clients
Fixed error when clicking an avator in editor modes
Commander platform fix (again)
Avatar/platform team fixes.
FIle access error fix?
WIP player platform colours (fucked)
Newest matches appear at the top of history
swapped practice button for player profile
Emote menu only triggers on your own avatar
Centered the emote menu properly
Accidentally made the arena frame fluorescent :(
New canvas for emote stuff, merge
More emotes, changed cat names
Avatar collision
Can now grab a random emote by category
Emote defintion SO
Emote DB build tool
Emotes class
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds