userAdam Wcancel
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3,355 Commits over 972 Days - 0.14cph!

8 Years Ago
defines
8 Years Ago
market tab now has owned / market lists UIUnit_Market only shows buy button if it's not a player owned unit set team colour to player team in player list of market
8 Years Ago
ModInventory, added protobuf, serialization
8 Years Ago
disabled clicking modal background to close window
8 Years Ago
more
8 Years Ago
wip mod list stuff
8 Years Ago
don't show enemy squad in career squad editor
8 Years Ago
wip mod panel, headers, list
8 Years Ago
more market wip
8 Years Ago
more
8 Years Ago
market unit/mod tabs and views now work
8 Years Ago
more mod market wip more functionality for ModInventory
8 Years Ago
moved ModInventory out of Career and into CareerTeam. every team has a mod inventory, serialized/added to proto.
8 Years Ago
wip UIMod_Market add a mod to player team inventory on career creation for testing
8 Years Ago
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
8 Years Ago
repeated the unit nicknames in the nickname list to quickly double number of names available for now. set all leagues to have 12 teams each again.
8 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
8 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
8 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
8 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
8 Years Ago
reset team league stats (wins/played etc) when generating new seasons
8 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
8 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
8 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
8 Years Ago
reworked mod slot UI stuff, now works.
8 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
8 Years Ago
more
7 Years Ago
merged from AI branch
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter attack def
7 Years Ago
wip charge/push refactor
7 Years Ago
more
7 Years Ago
more
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
can now buy mods at the market
7 Years Ago
missed one
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
fixes
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
more
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
fixes
7 Years Ago
more
7 Years Ago
league sponsor actions wip
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.