3,355 Commits over 972 Days - 0.14cph!
Tile fall is now every 4 rounds, starting at round 8
slasher 2->3 dmg. whats new wording.
killfeed audio, sped up killfeed anim
made the killfeed entries larger
another random sound fix attempt
Added rollover sounds to defalt UIButton, changed Audio DSP buffer size
What's new can now move through release entries
changed layers of all units to Enemy (needs renaming) and all Tiles to Tiles. More intro work. Camera layer switching
disabled worker until we decide what to do with it
map3 default squad change
unit button colour options
maybe fixed audio slowdown?
whats new now auto shows new version defs