3,355 Commits over 972 Days - 0.14cph!
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
ModInventory, added protobuf, serialization
disabled clicking modal background to close window
don't show enemy squad in career squad editor
wip mod panel, headers, list
market unit/mod tabs and views now work
more mod market wip
more functionality for ModInventory
moved ModInventory out of Career and into CareerTeam.
every team has a mod inventory, serialized/added to proto.
wip UIMod_Market
add a mod to player team inventory on career creation for testing
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
repeated the unit nicknames in the nickname list to quickly double number of names available for now.
set all leagues to have 12 teams each again.
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
reset team league stats (wins/played etc) when generating new seasons
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour
fill unit mod slots with a few random mods (not shown in UI yet)
some career tweaks
reworked mod slot UI stuff, now works.
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
career unit health bars now show equipped mods (placeholder)
biter dmg increased 3->4
career gen tweaks
change to AI advancement ordering
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
can now buy mods at the market
unit detail view card mod slot UI now works
mod inventory appears on unit detail card when browsing player owned units
wip CareerActionList, moving career event executing/handling to a proper setup
CareerAction oncomplete stuff
move pre and post match actions to new action list stuff
league sponsor actions wip
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack).
opportunity generaction action now waits for panel close callback to complete the action.