3,355 Commits over 972 Days - 0.14cph!
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
map editor basic terrain functionality
Continue button is hidden until XP bar has filled
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
Camera controls now work in squad editor too
LOS works with weird ass terrain now. I think?
wip voxel raytracing for los
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
Ranged units can now shoot across holes properly
Added stripey warning tile effect to danger-zone tiles
Added unit portraits to squad editor buttons and unit info cards
icon renderer maybe now supports setting the idle state?!
Kill feed now uses correctly team-coloured unit portraits
prep for unit icon automation
combatchain now manually start/stopped during board shrink kills
kill feed collates killers/victims properly
combat chain start/finish events