3,355 Commits over 972 Days - 0.14cph!
server console log will now force server debug log output exclusivity. (fix for no console output on server)
end of season panel sponsorship bonus red/green
increase starting cash 100k -> 150k
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
analytics, fast forward button fix
added placeholder tutorial button to menu.
re-enabled tutorial, started fixing new bugs with it.
reverted launcher attack range to 3 from 1
subtracted burner changes commit.
reverted burner changes.
fixed grabbers.
fixed tutorial.
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start.
Disabled fast forward in tutorial.
Disabled end turn button until the end of the hand-held tutorial steps.
fixed default squad for map causing 2 units to spawn in the air
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
tutorial prompt panel UI.
wip adding tutorial prompt into game mode selection.
more tutorial integration
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
trying out a new team unit generation method, now specify max number of mods allowed (range) per team in each division, then they get randomly distributed around the team members
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial.
auto play AI duriung matchmaking now set to disabled by default
Cancel match making when starting tutorial
exposed some career stuff in UIPlayerPanel.cs
quick code/formatting clean up of UIPlayerPanel while I'm here
version++ squads++ options++
wip career balance changes (easier teams)
bug fixes.
player panels now show team logos in career matches.
added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
WIP selling units at market.
added sell button to UIUnit_Market
added UnitSale transaction type.
CareerMarket can now transfer units from teams to the market, awarding cash to the team.
added news item for market updates.
news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
increased win/lose cash rewards
reworked squad loading in squad editor, now verifies the units are still owned by the player (incase you sold a unit after making a squad).
refactored squad loading code.
added validation for squad size/unit counts and warning messages, can't start a match without a valid team.
Disable sell button interaction if player has <= 8 units (so they always have enough for a match)
can now back out of career create/resume
wip AI squad building improvements
better career player map fixture generation (no sequential repeats)
map database utility function stuff
first career mode map is now a less daunting one for noobs.
deleted car1 map as it was still playing shit despite tweaks.
reworked map database, now holds 2 lists, all maps and exposed maps.
maps can be flagged as exposed.
non exposed maps can still be loaded by the game if needed, but don't show up to the user - eg squad editor, etc.
Tutorial map is now set as not exposed so players can't mess with it.
squad tweaks.
rebuilt map database.
Fixed bug where non-career mode squad editor would set any picked up unit to being a biter...
more units and mods available each week on the market
team roster background is now only shown in modal views, so in tab view you can see through to the background like the other tabs.
wip ai difficullty control.
fix for capture point NRE when completely capturing a point.
added AIDifficulty enum.
AISettings now takes AIDifficulty param, sets values.
Added MoveOutOfDangerChance, AttackNoMoveChance , AttackMoveChance values, control AI.Think() decisions with them.
wip AI quick play options panel
small refactor of UIMapButton to make it more reusable
more AI options panel work
more practice ai options wip: ui, code, integration to menu flow