3,355 Commits over 972 Days - 0.14cph!
set buy button interactable state
added AllowBrowsing bool to UIDailyChallengeTable
request top entries if score table seed offset != 0
buy button ui scene setup (not functioning yet)
use CareerUIUtils.IntToOrdinalString for league position stat
team stats for team view.
Renamed potato mode to Max Performance Mode
Added oil to car1, dm2.
Added spikes to car2.
Healing pad tooltip
Healing pads now fully heal units.
Match outcome level up effect + nut values, per level up.
Moved currency award values to Defines so client can use them.
AI now uses healing pads when low health.
Implemented healing pads
Added healing pads to car5 map.
basic setup of healing pad tiletopper, prefab etc.
ThemeEvent now triggers an event on set.
UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
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Clear the current career ref when entering save slots.
Null check for career in debug tools.
Play unit hit anim when health change source is not a unit.
remove collider from spike trap so unit's do get lifted up
reduced tile topper offsets by 0.5
Oil tile topper works, increases cost of moving onto the tile by 1.
Addded MovementCostModifier tag.
Pathfinder uses the new cost modifier tag when searching.
wip Oil tile topper basic setup.
TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
Added tooltip to spike traps
Added collision to spike trap spikes so units get lifted
more spike trap tile topper wip.
added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
WIP spike trap tile topper.
Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
Tilefall now has a maximum number of times it can happen, set per map in the map definition files.
Set max tilefall counts for all the maps.
Version++
Can now use tab in tile topper editor mode to cycle through available tile toppers
null check flash anim controller (fix NRE on matcoutcome screen)
added Flash action to refresh
World space tooltips now work properly with render scale
Capture point and jump pad tooltips.
Tooltips disappear after being hovered for 1.5 seconds.
Removed tooltips layer from all collisions.
Added game option to toggle map object tooltips.
Added yesterday's daily challenge score table to daily challenge panel.
Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise)
Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances.
Version++
Network++
Added customisation price tiers.
Added Default.pricing definition.
Customsiation build tool now sets unlock prices based on tier settings.
added Beta 8 What's New def and header images.
Bronze league units min durability increased 35-45%
Player units are now sold for half of base value
merging to main incase I forget tomorrow for the build.
Fix for generating player fixture starting squad when there's < 8 matchready units. it now correctly places as many units as there are available.