3,355 Commits over 972 Days - 0.14cph!
Increased signing bonus + rewards from sponsorships.
Made healing sponsorship a bit easier.
disable news tab in scene
Increased unit ValuePerMark, ValuePerModSlot.
Increased mod values for all 3 types.
Market will now only offer units of Mark upto 1 league higher than player's current league
More mod/unit generation balance, less mods overall, mixed size modslots, etc
added ServerDefines.DailyChallengeCurrencyReward
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Don't logerror squad generation when there's not enough career units, it's not an error
destroyed icon on career match summary
wip career mode mod frequency/balance stuff.
mod slots not always fully filled.
now shows empty mod slots.
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
Can't sell destroyed units
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
Destroyed units no longer usable in any way.
Can't equip mods to destroyed units.
Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
Trophy projectiles enable collider after moving far enough from the platform.
Set more physics properties on balls to make them feel better.
Handle out of date or corrupt career saves instead of breaking.
CareerVersion++
Fixed avatar emote duplicate
Delete save confirmation panel
added car4, car5, car6, car7 to map pool
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
Unit bars now go red when not MatchReady.
Durability text goes red at 0.
Durability now correct clamped 0-100.
Wrapped Durability CareerState in a property to handle clamping and be cleaner.
set angular velocity on soccer and basketballs so they spin
can only use number keys to select units on your own turn (ui bug only)
Added Destroyed and MatchReady properties to CareerUnit.
Career mode squad editor removes any non MatchReady units from your squad on enable.
Career mode squad editor units can no longer be dragged into the squad if they're not MatchReady.
Removed the red border lerping for durability in career mode squad editor, replaced with white for MatchReady, red for not.
Pressing D in career mode (unity) reduces all your units durabilities by 10
Sponsorship slot unlocking now works.
Can now press C in career mode (in unity) to cheat 50k cash.
Easy AI now has a 20% chance to avoid dangerous tiles
more sponsorship slot unlocking
wip sponsorship slot unlocking
CareerVersion++
Career saves no longer start with mods in the player inventory
Reduceding career starting cash 150k -> 50k
Reduced Igniter health 5->4
Increased Igniter range 4->5
Increased Igniter damage 1-2 -> 1-3
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Version++
CustomisationProfile++
project settings for il2cpp
Disable squad editor fully back out button again for now.
Increase mod slot maintenance cost.
unit maintenance cost now includes a cost per modslot
Maintenance cost now increases per unit rank.
Increased durablity loss per match and per break.
Slightly reduced frequency of cash token drops, brought their values in line with victory/defeat payout values.
Move cash drop value and intervals to CareerDefines to make them easier to balance with everything else.
career match win/loss cash awards are now different per league.
Added option to GameMode definitions to disable replay recording.
Disable replay recording in career mode (Match history entries aren't generated either)