userAdam Wcancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

10 Years Ago
- Outdoor/indoor lighting toggling now works with new room culling system again
10 Years Ago
- Refactored, optimised new room culling code
10 Years Ago
- WIP outdoor building proxy stuff - More WIP level culling - Disabled controller rumble in editor again
10 Years Ago
Merge to main
10 Years Ago
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it - Globally reduced the hit effect flash
10 Years Ago
- Abilities are no longer auto equipped if the player already has one equipped from the same category
10 Years Ago
- AbilityButton tidy up
10 Years Ago
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown - Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown
10 Years Ago
- ability Use functions are now passed a reference to the ability button/cooldown that activated it
10 Years Ago
- Added controller rumble and sound effect to Death Row
10 Years Ago
- Death Row: Added placeholder impact effect and increased radius
10 Years Ago
- more deathrow. nearly there
10 Years Ago
- wip Death Row ability
10 Years Ago
- More reaper bro changes.
10 Years Ago
10 Years Ago
- More experimenting
10 Years Ago
- More ability stuff
10 Years Ago
- EntityTracker changes. Can also now return nearest active enemy at a location, within a distance. - More reaper bros
10 Years Ago
- AIFollowMovement component now copies the movement values of target properly - Added functions to BaseMovement to get the current max accel/speed, taking into account any modifiers - More Reaper Bros wip
10 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
10 Years Ago
- LootDrop and LootTable components can now handle ability pickups. - Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
10 Years Ago
- Reworked pickup/collectable functionality to be more generic - Ability pickups can now be... picked up - Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
10 Years Ago
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
10 Years Ago
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
10 Years Ago
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup. - Correctly set the missile blast radius on missiles so they explode whenever in range of player - Now only start with speed boost ability
10 Years Ago
- Control clean basic cleanup
10 Years Ago
#ifdef'd out vibration function when in editor
10 Years Ago
- Added save game wipe tip to title
10 Years Ago
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life - Changed some ability IDs
10 Years Ago
- New lives start with max shields (3) instead of 2
10 Years Ago
- Map UI tip fix
10 Years Ago
- Reduced chance of laser room J spawning - New prefabs as it keeps saying they're changed
10 Years Ago
- Updated InControl and made everything work again
10 Years Ago
- Fixed a new bug with abilities not doing the correct amount of damage when firing a projectile - Fixed boomerang not doing damage
10 Years Ago
- Boomerang cooldown set to 7 seconds - Time slow shield cooldown set to 7 seconds
10 Years Ago
- Fixed bug with abilities starting on cooldown when first assigned
10 Years Ago
- Added a new Speed Boost ability, grants 50% speed/accel for 5 seconds, 15 sec cooldown. - Movement modifiers are no longer capped at 100% - Added a new ability category, Speed -
10 Years Ago
- Time slow shield size increased and speed reduced
10 Years Ago
- Projectiles can now be set to allow zero velocity - Timeslow shield changed: It will now move in the initial direction of the shoot stick if the player is firing or will remain stationary if the shoot stick is not being aimed
10 Years Ago
- Ability scriptable objects now have link to the abilty prefab - Ability SOs now launch/init abilities - Removed more old stuff
10 Years Ago
- More rework/cleanup
10 Years Ago
- More cleanup. - Ability buttons now restart their cooldown when their ability is set/changed
10 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
10 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
10 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
10 Years Ago
- Ability system reworking
10 Years Ago
- more
10 Years Ago
- Changed Factory1 defaults
10 Years Ago
- force
10 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.