userAdam Woolridgecancel
repospaceshootercancel

1,632 Commits over 578 Days - 0.12cph!

5 Years Ago
Moved invulnerability effect triggering to code Rebuilt player prefab, linking to Invuln effect
5 Years Ago
Enemies will no longer move to within 300 units of a door when the player isn't in their room Halved the health of all turrets Rebuilt prefabs
5 Years Ago
Factory gen fix?
5 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
5 Years Ago
Collision fix?
5 Years Ago
Gate collision code
5 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
5 Years Ago
Made a CanSee node for behaviour designer which checks for LOS between two points Booze burners now check for LOS to player before burning/damaging Rooms?
5 Years Ago
Factory enemy ratios tweaked again
5 Years Ago
- Set factory room P enemy spawn budget to 0 as it's already evil enough - Rebuilt prefabs
5 Years Ago
Added invulnerability duration upgrade
5 Years Ago
Upgrade panels now black out when they're fully upgraded
5 Years Ago
Factory enemy spawn pack tweaks
5 Years Ago
- Abilities and equipment/weapons now correctly clear again when starting a new game
5 Years Ago
Upgrades
5 Years Ago
- Flow changes
5 Years Ago
- Reduced player speed from 400 to 350 (middle ground, was 300)
5 Years Ago
- Increased upgrade costs for shield - Reduced starting base ammo levels for all ammo types
5 Years Ago
- Moved spikey spawners from area 1 to area 2 - Cash drops now worth double
5 Years Ago
- Room weapon/abil chance increased
5 Years Ago
- Collision layer matrix fix for Timeslowshield
5 Years Ago
- Increased barrel spawn values slightly - Increased enemy spawn budget in some rooms slightly
5 Years Ago
- Spawning fix
5 Years Ago
Delete
5 Years Ago
Loot changes
5 Years Ago
- Ability pickups now rotate on all axis
5 Years Ago
- Upgrade panel UI tweak - Ability pickups now use the other loot crate to distinguish from weapons
5 Years Ago
- Added ability charges upgrade and functionality - Abilities can now be set as unlimited
5 Years Ago
- Upgrade cost colour fix - Shield upgrade price increase
5 Years Ago
- Ammo upgrades
5 Years Ago
- Upgrades
5 Years Ago
- Increased damage radius of cocktail blast - Adjusted ammo costs of weapons - Lowered starting ammo capacities - Shield upgrade fix
5 Years Ago
- Another new factory room
5 Years Ago
- Few more factory rooms - Deleted some unused code in spawners
5 Years Ago
- Coins now stay around 2 seconds longer
5 Years Ago
- Increased boost speed from 0.5 to 0.75
5 Years Ago
- Spawn chances, shop tweak
5 Years Ago
- Upgrade costs + cash drop tweaks - Increased activation range of upgrade shop - Rebuilt prefabs
5 Years Ago
- More upgrade stuff, now works. - Increased activation range of upgrade shop - Rebuilt rooms/prefabs
5 Years Ago
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse) - Made shop UI accessible at the... shop - Changed the way shop UI is instantiated - Rebuilt rooms/tilesets
5 Years Ago
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle - Disabled TSS for Factory1
5 Years Ago
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
5 Years Ago
- Merged savegame + upgrade branch to main
5 Years Ago
Merged from main
5 Years Ago
Forgot the scene.
5 Years Ago
- More
5 Years Ago
- Upgrade cost is now red if player can't afford - Upgrade panels are now clickable instead of debug space bar to upgrade - Upgrading now checks for and takes cash
5 Years Ago
- Upgrade level now shown in bottom left corner of upgrade panel - More upgrade work
5 Years Ago
- Upgrade panels now show upgrade costs - Upgrade definitions can now specify if the stat value should be shown in the description or not
5 Years Ago
- More