userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

10 Years Ago
- Playership acceleration increased to 550 from 450. - Playership max speed increases from 140 to 170 - Camera now lerps faster
10 Years Ago
- Reworked the boost ability. Faster speed, less duration. - Camera now lerps faster when the player is boosting
10 Years Ago
- Reduced backwards movement speed is now a togglable option on BaseMovement, and disabled by default (inlcuding the player again, now)
10 Years Ago
- Changed new playership model to be on the Player layer so effects are culled correctly
10 Years Ago
- Map now has controller input - Changed level names - Map closes when loading a new area
10 Years Ago
- Added LevelTracker component to move scene tracking from GameManager - Portal now uses new map/navigation screen - New navigation screen now functions (needs controller input next) and loads levels using new level swap calls
10 Years Ago
- 1-2 work
10 Years Ago
- More Satnav/Map work
10 Years Ago
- WIP Satnav screen
10 Years Ago
- Area 1-2 now reorganised for hot loading/unloading
10 Years Ago
- Arena events/phases now display animated headers when starting a new phase or completing an arena. - Arena events now wait until all spawned items are dead (and not just spawned) before being classed as completed.
10 Years Ago
- Seperated materials for bowel bag explosion and grenade
10 Years Ago
- Explosion stuff
10 Years Ago
- WIP arena UI headers
10 Years Ago
- Added entrance to Monster Arena from the monster level - Re-organised both of those scenes so they support hot swap loading/unloading
10 Years Ago
- Added spawner map-markers
10 Years Ago
- Changed green goo gun behaviour - UI screen navigation fixed, all can return to gameplay by pressing B
10 Years Ago
- Fixed enemies shooting themselves ;) - Made the temporary visual effects clearer/brigther for Timeslow/Power Ring - BaseRadiusBlast can now do damage to anything in range - Reworked the blast impact effect - Made a grenade style weapon and blast effect - WeaponItem now has more control over BaseLauncher properties
10 Years Ago
- Reduced speed of Monster Arena enemies - Spawners can now be set to make stuff they spawn grant 0 experience
10 Years Ago
- Ripple/distortion effects work again
10 Years Ago
- Time Slow bubble added to object pooler so that it works again! - Monster arena spawn work - SpawnPhaseControllers can now start/stop spawning and chain phases together
10 Years Ago
- Monster arena work and SpawnPhaseController.cs checkin
10 Years Ago
- Fixed Power Ring not passing through enemies anymore - Monster arena spawn changes
10 Years Ago
- Added bowel bag enemy prefab - Monster arena spawning work
10 Years Ago
- Added monster arena level to port menu - Monster arena white box
10 Years Ago
- More weapon, item and dual wielding changes/fixes/improvements - Monster themed arena rough test level
10 Years Ago
- More weapon work - Weapons can now be equipped per-arm and have their own properties
10 Years Ago
- Item system work
10 Years Ago
- Weapon changes
10 Years Ago
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
10 Years Ago
- Merged skill system rework to Main now that it mostly works
10 Years Ago
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
10 Years Ago
- Fixed a skill upgrade bug caused by last commit
10 Years Ago
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
10 Years Ago
- Added skill icons to skill hot swap screen and fixed text colours - Hot swap skill panels now show bound gamepad buttons - Can now actually equip skills using the new system!
10 Years Ago
- Skills can now be marked as passive - Passive skills no longer show up in the skill hotswap list - Skill hotswap list can now be navigated
10 Years Ago
- Added a skill hot swap panel, bound to Dpad right, that displays a list of all currently available/unlocked skills with name + icon
10 Years Ago
- Merged from main
10 Years Ago
- Switched back to test ship 3 - Added test ship 4
10 Years Ago
- Switched to one of the concept ship models
10 Years Ago
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
10 Years Ago
- Fixed an error spamming when you have skills equipped
10 Years Ago
- Added skill description text for the current skills - Loads more skill UI work
10 Years Ago
- Skill/tree system rework + UI part 3
10 Years Ago
- Skill rework part 2
10 Years Ago
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup
10 Years Ago
- Increased size of player projectiles from 1 to 1.2 - Moved player ship weapon anchor to right arm
10 Years Ago
- New skill system test
10 Years Ago
- Simplified SkillTree XML definition now that individual skill details are stored in the Skill XML data - Skill tree UI now references the skill list for skill details not the Skill Tree data
10 Years Ago
- Keyboard controls are a bit less shit - Added basic generic skill and skill upgrade data structures which can be setup via XML (but not applied in-game, yet)