userAdam Wcancel

6,367 Commits over 2,345 Days - 0.11cph!

1 Hour Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
1 Hour Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
2 Hours Ago
more wip
4 Hours Ago
Compile fix
Today
Debugging
Yesterday
Save for debugging
Yesterday
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
Yesterday
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
Yesterday
Change steering wheel lock sound
Yesterday
Anchor load fix
6 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
6 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
6 Days Ago
Fix a couple of bugs with boat health after loading
6 Days Ago
Fix respawn position issue when boats are saved during dying
6 Days Ago
Merge from boat_inside_test
7 Days Ago
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7 Days Ago
Remove commented test
7 Days Ago
7 Days Ago
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7 Days Ago
Fix collider names on BBS causing warnings after a recent change
7 Days Ago
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8 Days Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
8 Days Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
8 Days Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
8 Days Ago
Merge from main
9 Days Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
27 Days Ago
GetWorldVelocity of the boat once instead of for every block
27 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
27 Days Ago
Additional profiling for boat water effects
27 Days Ago
Testing re-adding rendererbatch to boat pieces
28 Days Ago
Missed file
28 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
28 Days Ago
Merge from boat_repair_fixes
28 Days Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
28 Days Ago
merge from boat_optim
28 Days Ago
merge from naval_update
28 Days Ago
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29 Days Ago
merge from naval_update
29 Days Ago
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29 Days Ago
merge from naval_update
29 Days Ago
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29 Days Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
29 Days Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
29 Days Ago
merge from naval_update
29 Days Ago
Flagged steering wheel lock model and effects as dynamic
30 Days Ago
Merge from naval_update
30 Days Ago
Merge from steering_wheel_lock_model
30 Days Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
30 Days Ago
Reduce max velocity calculation intervals
30 Days Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames