userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

2 Days Ago
Merge from main, codegen.
2 Days Ago
Merge from main
2 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
2 Days Ago
Merge compile fix
2 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
2 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
2 Days Ago
Manifest
2 Days Ago
Codegen
2 Days Ago
Merge from main, resolve conflicts.
2 Days Ago
Merge from main, resolve conflicts.
3 Days Ago
Merge from main
3 Days Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
3 Days Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
3 Days Ago
Change default filename. Fix export button appearing when it shouldn't.
3 Days Ago
Merge from main
4 Days Ago
Merge from clean_and_generate_codegen
4 Days Ago
Change reload detection method
4 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
5 Days Ago
Order fix
5 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
5 Days Ago
5 Days Ago
Merge from quality
5 Days Ago
Merge from main
8 Days Ago
Merge from black_bg_fix
8 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
8 Days Ago
Merge from main
8 Days Ago
Cherrypick latest skins
9 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
9 Days Ago
Merge from defaults
9 Days Ago
10 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Days Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
11 Days Ago
Bunch more options UI layout
11 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
11 Days Ago
Started organising options layouts
12 Days Ago
Merge from main
15 Days Ago
Disable some now-duplicate options in graphics options screen
15 Days Ago
Merge from presets_editor/quality/
15 Days Ago
Merge from main
16 Days Ago
LOD settings
16 Days Ago
Added asyncUpload settings to mandatory defaults
16 Days Ago
Set shadow cascade splits in mandatory defaults
16 Days Ago
Particle raycasy budget preset values
16 Days Ago
Added streaming texture presets
16 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
16 Days Ago
More conversion wip
16 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
17 Days Ago
Remove graphics.quality
17 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
17 Days Ago
...and EnforceShadowDistanceBounds