userAdam Wcancel

5,874 Commits over 2,253 Days - 0.11cph!

4 Hours Ago
Merge from boat_building
4 Hours Ago
Merge from auth2
4 Hours Ago
Merge from naval_update
4 Hours Ago
Compile fixes
4 Hours Ago
Only show steering wheel health bar in edit mode
5 Hours Ago
Rework steering wheel priv linking to fix save issue
Today
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
Today
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
Today
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
Today
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
Today
Merge from boat_building
Today
Fix steering wheel/mailbox issue (properly this time?)
Today
Merge from parent again
Today
Fix steering wheel id
Today
Today
Merge from parent
Today
Merge from boat_building
Today
Merge from steering_wheels_fix
Today
Merge from parent
Yesterday
Big sidetrack experiment, changing parenting/parent behaviour everywhere
Yesterday
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
Yesterday
Yesterday
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
2 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
2 Days Ago
Enable priv flag on PlayerBoat
2 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
2 Days Ago
2 Days Ago
3 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
3 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
3 Days Ago
Merge from parent
5 Days Ago
Merge from boat_building
5 Days Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
5 Days Ago
Remove some dead code
5 Days Ago
Quick cleanup after merge issue
5 Days Ago
Small engine anim code/setup
6 Days Ago
Small engine prefab update
6 Days Ago
Merge from small_engine
6 Days Ago
Allow all door types on player boats
6 Days Ago
Merge from boat_building
6 Days Ago
SmallEngine fuel compile fixes
6 Days Ago
Boat building station anims
6 Days Ago
Merge from parent
6 Days Ago
Merge from sail_rotate
6 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
6 Days Ago
Merge from block_redirect
6 Days Ago
6 Days Ago
block damage redirect wip tests
7 Days Ago
Allow regular window frames and embrasures in boat windows.
7 Days Ago
Merge from parent